Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello!
The next version of the game is scheduled for release in two weeks, on the 1st of september.
Here's what is planned:
- Autobenchmark option
- City hall building
- Customs house building -> unlocks long term trade
- National bank building -> unlocks bonds
- More work on tutorials
- Additional Help texts
- Modifiers - Will be found in crates around the city. Will include stuff like "+25%
food production" or "+10% tax revenue".
- UI work for crates.
- Goods tickets
- Side decoration - to be able to hide the concrete foundations a bit.
- First super challenge. Super challenges are tricky scenarios that will require a lot of planning and skill to complete.
If there's anything else that you feel would be good to implement in this version, write a note in the topics in the forum, or join the Discord!
/ Dispersing Minds
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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