
Hey everyone!
Major Content Update #7 is finally here!
And it's a big one - in fact so big so the update notes don't fit in this announcement, so you'll find all of them over here.
You can also check out this little video I made to see some cool new stuff and builds.
This update introduces a new Endgame system based around the old Anomalies, however now you manually get to pick the difficulty without having to slog through 2000 floors before your ber build faces a challenge. :-)
Numbers has also been squished a lot to be more easily balanced and maintained in the long run, so if you were hitting in the trillions before, you will most likely not do that anymore, though you should be getting through content of the same difficulty at the same pace regardless. Also please note that not all builds have been given the attention they deserve, and there will be a lot of updates leading up to 1.0 that adds new powers, balances sets and existing powers, etc. to bring as many builds as possible to great power and fun!
The Anomalies have been split into 3 different types:
- Random Anomaly - similar to the old system, with the exception that no bosses appear and they don't automatically scale.
- Dungeon Anomaly - generates a 3-floor anomaly with a similar layout on all floors, and ends with a boss fight in a dedicated boss room at the end. Rewards a big chest and special crafting materials and Runes.
- Elite Dungeon Anomaly - A Dungeon Anomaly but has a higher concentration of Elites and Champions, better rewards at the end, and you may not leave it until you are done, or die.
A new Rune system has been added:
- Runestones are received as rewards from Elite Dungeon Anomalies, and they can be transmuted with items with powers on them to extract the power from the item onto the rune. The Rune can then be transmuted with any item of the same type to apply the power to it, allowing double powers on items, or moving powers to those precious set items. Unique and Legendary items generate Lesser runes, and True Legendary items generate Greater runes - of which you can only have 3!
- Regular Dungeon Anomalies also reward Lesser Runes, however these Lesser Runes are different from the ones you create yourself. They can be applied to a wider array of items, and they hold new powers that aren't on any existing items! 47 such Runes have been added with this update, and more will be added over time.
Here's a few examples of new runes:

The Masteries have been totally revamped as well, turning each node in the entire Mastery tree into a multi-skill node allowing you to pick and mix from a large amount of passives and perks. Perks are more powerful, single-point, passives that define, alter, or add to playstyles and mechanics. For the sake of balance, all Masteries except the base stat ones have been capped. However, the base nodes (the ones that increased with each point spent) now increase base skill damage rather than elemental damage, so regardless of how you spend your points, all your skills will improve.
Here's two example of the base nodes:

In addition to all this, there has ben a ton of general improvements and balance tweaks, many performance boost, bug fixes, and other general quality of life changes. Not to mention, a ton of new equipment has been added and many existing Legendaries have had powers added to them! Refer to the
massive update notes for a full list of changes.
As always, a big thanks to everyone who submitted bug reports, suggestions, and helped to test everything for this huge update!
I'll keep an eye on the forums in case any issues arise - I hope you enjoy this update!
[ 2019-02-28 11:06:51 CET ] [ Original post ]