Features
- A New Type of Shoot’Em Up: Dimension Drive is a Dual-Battlefield vertical Shoot’Em Up with a focus on smart, quick teleporting.
- Rich Sci-fi Adventure: Unfold the secrets of the Dimension Drives and your past, teleport across the multiverse fighting the ultimate threat, and meet new races and allies!
- Clever Mix of Mechanics: A seamless combination of levels focusing on strategic shooting and fast puzzles make the core of Dimension Drive an exciting and varied one.
- 2 Wars at Once: Multitask and teleport to single-handedly fight in two shoot'em up levels at the same time.
- 4 Game Modes: Arcade, Modern, Pacifism and 1 Credit Clear all force you to approach the game in different ways and add replay value!
- Comic Book Style: Experience the story of Jack Tywood through gorgeous, dynamic motion comics fitting the cel-shaded style and visual "pop" of the main game. In Dimension Drive, video games meet comics. Who said space was just black?
- Energy Management: The Manticore is powered by Dimension Drive energy. Carefully decide when and where to teleport while in the midst of combat.
- Advanced Scoring System: Shoot'em up fans and genre newcomers alike will enjoy our unique scoring system that rewards you for playing truly well, rather than simply shooting enemies.
- Teleportation!: We've said that already, right? It's what makes our game really unique! No? Okay then--Teleportation!
Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
- Improved gameplay of world 2 levels.
- Level 1-1 art updated.
- Improved gameplay of level 1-3. Sprint area is longer and more challenging.
- New respawn system for faster loading times in slow machines.
- New Jumper enemies.
- New Pulse turret enemies.
- Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback.
Steam Forums Dimension Drive Early Access development roadmap Discord Server
Have fun!
Hello everyone !
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
- Improved gameplay of world 2 levels.
- Level 1-1 art updated.
- Improved gameplay of level 1-3. Sprint area is longer and more challenging.
- New respawn system for faster loading times in slow machines.
- New Jumper enemies.
- New Pulse turret enemies.
- Inverse action changed to press instead of hold and moved to Y button.
- Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback.
Steam Forums Dimension Drive Early Access development roadmap Discord Server
Have fun!
Minimum Setup
- OS: (64 b it) Ubuntu
- Processor: To be confirmedMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: To be confirmedSound Card: RecomendedAdditional Notes: Keyboard supported. Gamepad highly recommended.
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