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Hello everyone !
You may have noticed that our last update went live yesterday night. The big changes this new build has are Energy drops and Enemy Life bars.
Energy Drops
As you know Dimension Drive uses an energy system for the weapons. Killing enemies provides energy that can be used on the other dimension. However, this was not visually indicated in any way until now.
In this update we have added Energy Drops, each time you destroy enemies they will drop a certain amount of energy that you can collect. Moreover, the Energy Drops will also give you extra points, so they have an impact now on score.
Enemy Life bars
Medium and big enemies take some time to kill, right? How much? We got requests to show somehow how far an enemy was from being destroyed. So, we have added life bars to certain medium and big sized enemies. We hope this helps!
Improved shield impact
This is a minor upgrade but it will also improve the visibility of the game. The shield impact effect is now more visible and a bit nicer :)
Improved Plasma Torch
We have slightly tweaked the values of all weapons. For the Plasma Torch we have also improved the visual to better fit the style of the game. Have a look!
We have also fixed the following bugs:
#375 - Trackers bug out after dying.
#373 - Info panel box not showing proper info.
#371 - Shield not regenerating after first death.
#369 - Shield not regenerating after first death.
As usual remember that we will be watching all our official channels for your feedback
Steam Forums
Dimension Drive Early Access development roadmap
Discord Server
Have fun!
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