Key features:
- Smart camera following system. The camera will dynamically follow your party to always give you the best view of the action.
- Level progression system. Your party gains experience as they defeat monsters and complete quests allowing them to level up.
- Equipment upgrade system. A member of your party straggling behind? Spend some gold to upgrade their equipment so they can more efficiently destroy your enemies.
- Save/load system with auto-save option.
- NO MICRO TRANSACTIONS!
- Make constant progress in a grind heavy RPG style game without wasting your life!
This game can and will play completely by itself, but that doesn't mean it always should! Take advantage of the lower cool-downs of player initiated skills. Drink potions to keep your party members in the fight. Upgrade strategically to aid your chances in encounters. There are ways to be active in the game to make progression faster and more lucrative, so by all means keep the game active and enjoy yourself. Just know that the game will continue playing and everything will be fine even if you're called away from your computer unexpectedly.
I'm quite excited to bring you this week's update because it's targeted at bringing the opportunity for more active gameplay in Quests Unlimited. But before we get there, let's start off with another related feature implemented in this update.
You may notice in this picture that there are 2 new buttons located next to the inventory window. The Trials button I will get back to in a moment, but the green town button allows players the option to force their party to go back into town. While in town a party will turn in completed quests and do business with the merchant as usual. It's a great idea to restock on potions and clear out your inventory before attempting the "Trials".
The Trials is a new challenge mode that pits your party against waves of enemies one after another. The waves steadily come in 10 second intervals and every 10th wave consists of 2 bosses for you to overcome. If successful, your party is given a breif respite to regroup by the campfire (and restock in town if needed) before returning for the next barrage of enemies. Oh, did I mention that your party will no longer automatically be using thier skills or using potions in this mode? That's right, this mode relies on the player to make those decisions and make the very most of their party's potential. Your highest scores will be put on display for all to bare witness on our new Leaderboards!
You can access the leaderboards from the titlescreen. I hope to see many more entries there soon, can anyone beat my score? The Trials are more challenging than you might expect, give it a try.
Patch Notes:
- New parties will no longer recieve 200 free gold when starting a new game.
- There's a new "Town" button allowing players to initiate trips back to town
- There's a new "Trials" button that will initiate the new Trials challenge
- Added tooltips to help explain what the new buttons do
- New leaderboard (available from titlescreen) implemented to accompany the new Trials challenge
- The Trials challenge (survive wave after wave of enemies)
Skills and potions will NOT be autocast during the Trials challenge
As always, I welcome your feedback on the discussion forums. Got a question/comment? Liking this update? Let me know, I'm always around and I appreciate hearing back from the community.
I'm quite excited to bring you this week's update because it's targeted at bringing the opportunity for more active gameplay in Quests Unlimited. But before we get there, let's start off with another related feature implemented in this update.
You may notice in this picture that there are 2 new buttons located next to the inventory window. The Trials button I will get back to in a moment, but the green town button allows players the option to force their party to go back into town. While in town a party will turn in completed quests and do business with the merchant as usual. It's a great idea to restock on potions and clear out your inventory before attempting the "Trials".
The Trials is a new challenge mode that pits your party against waves of enemies one after another. The waves steadily come in 10 second intervals and every 10th wave consists of 2 bosses for you to overcome. If successful, your party is given a breif respite to regroup by the campfire (and restock in town if needed) before returning for the next barrage of enemies. Oh, did I mention that your party will no longer automatically be using thier skills or using potions in this mode? That's right, this mode relies on the player to make those decisions and make the very most of their party's potential. Your highest scores will be put on display for all to bare witness on our new Leaderboards!
You can access the leaderboards from the titlescreen. I hope to see many more entries there soon, can anyone beat my score? The Trials are more challenging than you might expect, give it a try.
Patch Notes:
- New parties will no longer recieve 200 free gold when starting a new game.
- There's a new "Town" button allowing players to initiate trips back to town
- There's a new "Trials" button that will initiate the new Trials challenge
- Added tooltips to help explain what the new buttons do
- New leaderboard (available from titlescreen) implemented to accompany the new Trials challenge
- The Trials challenge (survive wave after wave of enemies)
Skills and potions will NOT be autocast during the Trials challenge
As always, I welcome your feedback on the discussion forums. Got a question/comment? Liking this update? Let me know, I'm always around and I appreciate hearing back from the community.
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: CPU: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- Storage: 320 MB available space
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