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Enginemen and -women, today Gaming Minds Studios have updated the Dev-blog: [quote=gm_feirefiz;1696048786954715170]A lot of work went into AI enhancements lately, not only the obvious change, that the AI is now able to use a complex track layout. For example, we enabled the AI to run routes that are more efficient and worked on the AIs priorities when it comes to connecting cities and farms. All those small overall tweaks should make the AI a more able competition in mid and late game, so please let us know what you think. The second big change released in the last beta update was the implementation of rail crossings. On the surface, it might not seem much, but we had to make many changes in the underlying structure. Therefore, in the last weeks we had to spend quite some time cleaning up behind ourselves and polishing this feature. As a result, crossings work more reliable and with newly added markers are easier to build. https://steamcommunity.com/sharedfiles/filedetails/?id=1397571516 ːchooːːchooooːːchooooːːchooooːːchooooːːchooooːːchooooːːchooooːːchoooː [/quote] Source: https://steamcommunity.com/app/503940/discussions/0/1693788202022056425/
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