Super Steampunk Pinball 2D
NCC Moore Developer
Devonian Interactive Publisher
2018-01-19 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:- Super Steampunk Pinball 2D Linux [544.45 M]
Available DLCs:- Super Steampunk Pinball 2D - Soundtrack
Patch 8 + April Contest Results!Hi all! Another Friday, another Patch!
But first! Contest Results!
Our top 5 for the contest were as follows:
[olist]
Major_Melon --- 149,812,121
sroger --- 9,713,803
==> AnthonyCZ95 --- 883,638 <==
joan --- 184,200
MinusBrain --- 125,008
[/olist]
Once again, an excellent showing from everyone! The highest scoring player who hasn't already won a prize is AnthonyCZ95! Congratulations! Your prize has been included in this very patch!
PATCH NOTES:
- Extended cannon colliders slightly to prevent ball from slipping underneath and to its doom.
- Extra ball conditions are now reset after every game (no idea how I missed that... ːsteamfacepalmː )
- Ball shrapnel has been set to a separate collision layer to the ball, so it is (theoretically) no longer possible for the ball to get caught on shrapnel and prevent the end of a round. In my opinion, the effect has been to make the shrapnel effect a bit more sparse, but a bonus effect is that the time between losing the ball and ending the round has been decreased as a consequence, so that might be a good thing.
- Things have been set up for the May contest, code-wise. I will of course post an announcement about all that closer to the date.
- AnthonyCZ95's reward has been added to the game! It will of course be up to him if he wants to share his code on the discussion board.
Stuff for the future:
- Save & Quit / Continue feature
- Control remapping (no, I haven't forgotten about that!)
- Maybe I might finally get around to some localizations!
Miscellaneous State-of-the-Enterprise Notes:
- I thought I'd share some good news. I was looking through the game's sales statistics, and apparently we're doing quite well on our wishlist conversion rate! (That's the percentage of people who actually buy the game after having wishlisted it). We're beating the average conversion rate by almost double!
- Generally speaking, I've been pretty happy with the sales numbers, even though any "real" game studio would consider our numbers a collosal failure. We're three months out from release and the game is still being bought and played (even without the current sale), and that's more than can be said for a lot of projects that just sort of fade into irrelevancy quite quickly. So thanks for playing! Steve and I have really been overwhelmed by the positive response.
- In related news, the game has still not acquired enough user reviews to have an official steam rating. I know there's no particular reason for you guys to care about that sort of thing, but if you think it would be cool if the game were more popular, you could do me a solid and give the game a review! For those of you who've done this already, ten thousand thank-yous! It actually, really helps.
Thanks again to everyone!
NCC Moore
[ 2018-04-06 15:35:04 CET ] [ Original post ] Patch 8 + April Contest Results!Hi all! Another Friday, another Patch!
But first! Contest Results!
Our top 5 for the contest were as follows:
[olist]
Major_Melon --- 149,812,121
sroger --- 9,713,803
==> AnthonyCZ95 --- 883,638 <==
joan --- 184,200
MinusBrain --- 125,008
[/olist]
Once again, an excellent showing from everyone! The highest scoring player who hasn't already won a prize is AnthonyCZ95! Congratulations! Your prize has been included in this very patch!
PATCH NOTES:
- Extended cannon colliders slightly to prevent ball from slipping underneath and to its doom.
- Extra ball conditions are now reset after every game (no idea how I missed that... steamfacepalm )
- Ball shrapnel has been set to a separate collision layer to the ball, so it is (theoretically) no longer possible for the ball to get caught on shrapnel and prevent the end of a round. In my opinion, the effect has been to make the shrapnel effect a bit more sparse, but a bonus effect is that the time between losing the ball and ending the round has been decreased as a consequence, so that might be a good thing.
- Things have been set up for the May contest, code-wise. I will of course post an announcement about all that closer to the date.
- AnthonyCZ95's reward has been added to the game! It will of course be up to him if he wants to share his code on the discussion board.
Stuff for the future:
- Save & Quit / Continue feature
- Control remapping (no, I haven't forgotten about that!)
- Maybe I might finally get around to some localizations!
Miscellaneous State-of-the-Enterprise Notes:
- I thought I'd share some good news. I was looking through the game's sales statistics, and apparently we're doing quite well on our wishlist conversion rate! (That's the percentage of people who actually buy the game after having wishlisted it). We're beating the average conversion rate by almost double!
- Generally speaking, I've been pretty happy with the sales numbers, even though any "real" game studio would consider our numbers a collosal failure. We're three months out from release and the game is still being bought and played (even without the current sale), and that's more than can be said for a lot of projects that just sort of fade into irrelevancy quite quickly. So thanks for playing! Steve and I have really been overwhelmed by the positive response.
- In related news, the game has still not acquired enough user reviews to have an official steam rating. I know there's no particular reason for you guys to care about that sort of thing, but if you think it would be cool if the game were more popular, you could do me a solid and give the game a review! For those of you who've done this already, ten thousand thank-yous! It actually, really helps.
Thanks again to everyone!
NCC Moore
[ 2018-04-06 15:35:04 CET ] [ Original post ] 
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.

- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 20 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 500 MB available space
2.40$ (84%)
8.39$ (16%)
12.42$ (17%)
5.00$ (80%)
16.97$ (15%)
1.88$ (91%)
1.66$ (83%)
7.54$ (16%)
4.24$ (79%)
16.57$ (17%)
24.59$ (18%)
0.84$ (91%)
2.50$ (75%)
2.35$ (84%)
17.59$ (12%)
4.07$ (90%)
5.10$ (91%)
4.95$ (17%)
4.73$ (84%)
4.95$ (17%)
25.46$ (15%)
16.57$ (17%)
3.00$ (80%)
13.14$ (12%)
16.57$ (17%)
4.47$ (78%)
4.95$ (17%)
3.35$ (78%)
12.42$ (17%)
5.52$ (84%)
30.0$ (50%)
0.56$ (81%)
14.0$ (65%)
3.0$ (50%)
12.0$ (60%)
2.55$ (85%)
2.0$ (90%)
2.64$ (82%)
1.5$ (75%)
2.64$ (82%)
3.0$ (85%)
10.0$ (60%)
1.31$ (91%)
2.5$ (50%)
3.0$ (80%)
4.0$ (80%)
5.0$ (80%)
0.75$ (92%)
3.13$ (83%)
0.75$ (92%)
0.75$ (92%)
2.18$ (78%)
1.8$ (82%)
2.0$ (90%)
3.52$ (82%)
2.0$ (90%)
3.48$ (83%)
1.8$ (82%)
2.18$ (78%)
2.25$ (89%)
1.49$ (85%)
1.24$ (75%)
21.99$ (12%)
2.98$ (80%)
1.99$ (85%)
1.19$ (88%)
3.99$ (73%)
1.99$ (90%)
13.99$ (22%)
3.99$ (90%)
1.99$ (80%)
1.10$ (84%)
1.09$ (93%)
1.19$ (88%)
6.49$ (84%)
1.09$ (86%)
1.71$ (91%)
20.99$ (65%)
13.49$ (10%)
32.99$ (18%)
6.24$ (75%)
17.99$ (10%)
4.49$ (70%)
2.49$ (75%)
1.19$ (76%)
13.49$ (55%)
1.10$ (78%)
31.49$ (10%)
1.09$ (82%)
1.19$ (91%)
FANATICAL BUNDLES

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HUMBLE BUNDLES

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