
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.

- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 20 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun
Patch 1 Now Live!
Patches! Fixes! Additions! This update's got it all!
Change log:
- Balanced drop rate of shiny stickers
- Adjusted the ball saver initial timeouts for difficulty levels. For easy / medium / hard it's now 20s / 10s / 2s respectively.
- Tilt function added! It's probability based, not "number of times you press the button" based. There is a very small probability of tilting in Normal mode, a high probability of tilting in Hard mode, and hammering the bump key will not decrease the probability of tilting! It's actually kind of fun, I recommend intentionally tilting it once to see what it does ^_^
- Blasted a glitch where getting to the bonus round would reset your opponent's accumulated steam power in 2 player mode.
- Added another super secret mystery code! No hints this time ;-)
- Leveraged the mystery achievement to be a little less evil.
- Laboriously resolved inaccuracies in the "Comfortably well off" cheev
[ 2018-01-24 04:28:21 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 500 MB available space
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