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Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is following dies. Instead I added the variable "switch when killed" to the microscope window. If checked, the camera automatically switches to a new creature when it dies. If unchecked, the camera stays on the spot the creature died at. - Random creatures can now be created with additional default neurons besides the random neurons. These additional neurons can be specified. - Poison can now placed from the world editor. - Made some changes to the workings of the DNA copier neuron. See the updated manual for an explanation. - Added new variable to control the maximum amount of output tags in genes. - Added new variable maximum amount of DNA. - Added new variables of camera target to view in the microscope window. - Biodiversity (amount of unique genotypes/DNA) is now also exported when exporting simulation results. - Biodiversity is now also shown in "settings simple" window. - Symbols can now be changed by clicking on them. - Removed variable "maximum rocks". - Re enabled the lamp neuron. It has been optimized a bit but still causes lag, therefore it is disabled by default. - Lights are now rendered by a symbol. - Added new neuron type DNA Cloner. - An anti poison neuron can now only protect agains one type of poison (red,green or blue). UI: - Fixed spelling and occasional wrong description from help texts. - Improved simulation results menu. - Moved "edit lighting" window from world editor to simulation settings. - Some of the settings in the world editor have been moved to the simulation settings menu. Optimizations: - UI performance has been optimized. - Rendering speed has been optimized. - Rendering size of rocks is now calculated dynamically. - Rendering size of lights is now calculated dynamically. - Added a new rendering variable called "dynamic buffer size". This variable increases the rendering speed but might cause out of memory issues when running multiple instances of Gridworld. The setting is enabled by default. Bugfixes: - Unmovable rocks can no longer gain/give any momentum from/to other objects - Fixed bug in which neurons where sometimes not mirrored when force symmetry variable was used. - DNA list now shows real values again. Default settings changes: - Decreased minimum possible mass of creature from 100 to 1. - Increased default jet power from 2.0 to 3.0. - Enabled neuron fire after task succes. - Increased maximum poison decay time from 255 to 30000. - Increased maximum pheromones decay time from 255 to 30000. - Increased the default value of maximum amount of neural connections to 64.
Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is following dies. Instead I added the variable "switch when killed" to the microscope window. If checked, the camera automatically switches to a new creature when it dies. If unchecked, the camera stays on the spot the creature died at. - Random creatures can now be created with additional default neurons besides the random neurons. These additional neurons can be specified. - Poison can now placed from the world editor. - Made some changes to the workings of the DNA copier neuron. See the updated manual for an explanation. - Added new variable to control the maximum amount of output tags in genes. - Added new variable maximum amount of DNA. - Added new variables of camera target to view in the microscope window. - Biodiversity (amount of unique genotypes/DNA) is now also exported when exporting simulation results. - Biodiversity is now also shown in "settings simple" window. - Symbols can now be changed by clicking on them. - Removed variable "maximum rocks". - Re enabled the lamp neuron. It has been optimized a bit but still causes lag, therefore it is disabled by default. - Lights are now rendered by a symbol. - Added new neuron type DNA Cloner. - An anti poison neuron can now only protect agains one type of poison (red,green or blue). UI: - Fixed spelling and occasional wrong description from help texts. - Improved simulation results menu. - Moved "edit lighting" window from world editor to simulation settings. - Some of the settings in the world editor have been moved to the simulation settings menu. Optimizations: - UI performance has been optimized. - Rendering speed has been optimized. - Rendering size of rocks is now calculated dynamically. - Rendering size of lights is now calculated dynamically. - Added a new rendering variable called "dynamic buffer size". This variable increases the rendering speed but might cause out of memory issues when running multiple instances of Gridworld. The setting is enabled by default. Bugfixes: - Unmovable rocks can no longer gain/give any momentum from/to other objects - Fixed bug in which neurons where sometimes not mirrored when force symmetry variable was used. - DNA list now shows real values again. Default settings changes: - Decreased minimum possible mass of creature from 100 to 1. - Increased default jet power from 2.0 to 3.0. - Enabled neuron fire after task succes. - Increased maximum poison decay time from 255 to 30000. - Increased maximum pheromones decay time from 255 to 30000. - Increased the default value of maximum amount of neural connections to 64.
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