





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I've been updating ERSATZ a lot over the last few days as I've got some time off work. Luckily my girlfriend is OK with belayed Valentines Days! :P The last two updates combined feature a big optimisation boost. I'm really hoping this makes recording and streaming performance much better, as well as make the game run much better on weaker PCs! Let me know if you see the difference! In addition, I've made some small improvements to a couple of visual elements as well :) I'm only 1 sale away from reaching the first milestone of 100 copies! Whilst it's on sale, maybe you know a friend who might like ERSATZ? Help me reach this small but significant goal on my path to trying to make great games!! ERSATZ v1.36 + v1.37 Patch Notes ---------------------- -OPTIMISATION- -Enemy and object destroy effects have been optimised. Also been improved so that they bounce off the environment as was intended -Number of texture swaps greatly reduced in all levels and menus -Further significant particle & effects optimisation -LEVELS- -THE NEUTRALIZER - Possibly fixed issue with boss getting stuck idling forever at the start of the fight -Level 01 'GROWTH' - Changed layout very slightly of section with the plant guns by the slide tunnel early in the level so that you should no longer get stuck in a falling/landing animation state -Level 01 'GROWTH' - Possibly fixed issue where soft lock freeze could occur when getting hit by Grovelin enemies near a wall, needs further testing -MISC- -End level screen now appears correctly on its own again after bug introduced in v1.35 -Changed the way dash energy recharges between rooms so that it is a clear fixed amount no matter frame rate or individual loading times (Type Alpha: 1 dash block, Type Beta: 1/3 of your total energy, Type Gamma: Full Charge). This consistency is super important for speedruns but was something I hadn't realised had a variance even on the one machine or same room until recently -Ambient environment particles now start "warmed up" when entering a level for the first time or new room -Loading room's speed was accidentally set to 30 rather than 60fps EDIT: Just updated again to fix an issue with a left over invisible object in level 01 from my tweaking
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