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This time there's a load of smaller fixes. A reminder the demo is now live, so if you like ERSATZ and someone you know might like it too, maybe nudge them to try it out! ERSATZ v1.25 Patch Notes ----------------------------------------- -CONTROLS- -Due to previous changes to ground slam input, if a player held 'Down' whilst airborne & flinching (from a dash attack against a boss for example), they would not slam. There is now an exemption to this. So, if a player is aerial & holding down during the flinch, as soon as said flinch state ends they will slam as expected. -JOURNEY MODE- -Potentially fixed issue with journey mode penalties not displaying properly at the end (needs more testing) -Fixed display of times to be vertically central at the end of levels other than the last -SYNTH RUSH- -Fixed a number of issues with restarting the Synth Rush ALL Mode from pause and game over menus -Made Type Beta and Type Gamma playstyles unlock correctly in Synth Rush mode -Grade symbol no longer appears next to time as not applicable -Fixed what music starts & how it starts for a number of bosses in Synth Rush's ALL mode -Fixed how the +1HP works between bosses when playing Synth Rush ALL in Type Gamma -MISC- -Fixed issue with game crashing if trying to dash in Type Beta after beating last boss
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