





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I've got two announcements today...
PLAYexpo
First of all, I'm excited to announce that ERSATZ has been selected for a spot at PLAYexpo Manchester's Indie space, on the 14th & 15th of October. I'm really looking forward to getting the game into more players' hands and meeting some fellow indie devs!
For more information check out the PLAYexpo site HERE
v1.0.8
Secondly, v1.0.8 of ERSATZ has been officially released and has a number of important additions and fixes. Patch notes are as follows:
v1.0.8 Change Log
-Leaderboard for current level & mode is now accessible from the end level "scoring" screen. Press 'Y' on an Xbox controller, or '1' on a keyboard to open (the button prompts are shown on screen below "best time").
-Leaderboards for Journey Mode now load properly (spelling error in variable).
-Fixed display issue with splitseconds. Times were recorded accurately in code before, but now display properly everywhere except old times recorded in level select.
This doesn't effect your actual times in code, so don't worry, all positions and grades remain the same. All new times strings will display correctly.
-Type Beta Changes: When grounded just holding down will now dash slide like the other playstyles (changed from diagonal down).
A down aerial dash will now cause an effect similar to a ground slam if it connects with the ground. This is mostly cosmetic, but your dash state will also be set to false.
Dashing down into enemies has a wider hit box similar to the slam of the other types too.
-Updated splash screen size for new GameMaker Studio version being used.
-Rolling Smog re-enabled on level 06 near end, was accidentally left off during testing.
[ 6081 ]
[ 1481 ]
[ 2067 ]