Features
- Accessible pick-up-and-play puzzle game-play
- Story driven single player campaign
- Additional challenges for completionists
- Tons of unlockables and character customization
The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.
- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.
- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.
- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.
The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.
- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.
- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.
- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.
Minimum Setup
- OS: Anything Debian Based
- Processor: Intel Core DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 150 MB available space
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