Following a successful Kickstarter that gathered more than 3,500 backers in 2013, Faeria was revamped to make it closer to our vision of “easy to learn, hard to master”.
Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.
Faeria's Early Access Bundle helps you kickstart your experience by giving you access to:

Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.
Faeria's Early Access Bundle helps you kickstart your experience by giving you access to:
- The Game
- 20 Booster Packs
- 10 Arena Tickets
- Early Access Exclusive Avatar and Orb

The Journey Continues
We’ve introduced our reasoning behind this a few weeks ago , and have since released a FAQ going into more detail on the many questions players had about this major change. Please read these articles if you haven’t already for why we had to make this difficult decision. Thank you for your understanding.
When we introduced the ability to spectate private lobbies several months ago, we mentioned we’d be expanding this feature in the future. The future is now.
You may now simply select anyone in your friends list who is playing a game and be able to jump right in to spectating them. Of course, we’ve also provided an option on your social menu to disable this if you prefer your battles to be more private.
During competitive tournaments, this feature will be automatically disabled when playing games through tournament lobbies.

Note that this is the first iteration of the emote system, and we plan on expanding it in the future.
How do they work?
Every player, by default, receives the base set of 5 standard emotes. When you go to your profile screen you will see the list of these:

In addition to this default set of emotes, you will be able to purchase customisable emote sets from the shop! Emotes will be tied to a character, and you must be using their relevant avatar in order to use their emotes. Initially, emotes will only be available as part of a Set (see below about Sets). Aurora, Seifer, and Sharra Sets will be available in this update - and we plan on adding more in the future. Eventually, emotes will be available for purchase individually.
You can use your emotes by clicking on your orb during a game.
Want your opponents to remain quiet? No problem. There’s an option in the settings menu to mute all emotes.

One of the most overwhelmingly popular aspects of our new Solo content has been Jalmyr’s selection of mind-bending Puzzles. Who are we to say no? Have some more!
For those of you who have completed 100% of the Single Player experience so far, one lane will re-open for you to complete these new puzzles. For new players, or those of you currently working through the Single Player mode, new puzzles will simply be shuffled in to appear as you progress.

1) You’ll have the unique ability to reroll the card of the highest rarity.
2) There is now a chance that Mythic cards may be found within
Due to this change, all players with an active Gold Fountain at the time of this update will receive the total amount of Gold still owed by that Fountain, immediately now, at the old rate - so for example if you have 10 days left for your Gold Fountain, you will receive 10x60 = 600 Gold.
Please note: Right now, anyone who buys a Set will be charged the full price. In the future we plan to modify this so that if you already own an item in a set (for example, you own the avatar but nothing else) you will see a price for the Set which removes 80% of the cost of any already-owned item. We won’t be able to retroactively provide this discount - so make sure to wait for it if that’s what you desire.
For example, it takes the same amount of experience to progress through levels 101 to 110 as it does for levels 1–10.
Note that previously we described this as a tiered system whereby each 100 levels would be numbered starting again from 1. While it will still function the same way, we have kept it more simple in this release. For now, you will simply be level “205” instead of level 5 in the third “league”, for example.
For example:
[u]Old Daily Quest:[/u]Rampage: Deal 100 Damage to Enemies.Reward: 60 gold.
[u]0.9 Daily Quest:[/u]Rampage: Deal 60 Damage to Enemies.Reward: 50 gold.
As mentioned in our Improving Pandora post , Pandora is going through some major changes.Not only are we changing the ranking system, run length, and run rewards, but we’ll be adjusting some of the existing treasures and basic mechanics of Pandora opening as well.
We’ve based the Pandora balance changes not only on player feedback, but our own data collecting and observations.
To keep this post as short as possible, a full rundown of all the Pandora balance changes can be found on our forums here .
You will receive a reward for your total amount of Pandora Points at the end of each season, which will remain the first Monday of every month. See below for what those rewards are. At the beginning of each season, your seasonal Pandora Points are set back to 0.
You can track the highest amount of Pandora Points on our esports website, which you can find here.
Pandora points are not taken into account for matchmaking.
We will have a brand new section on our website dedicated entirely to the new Pandora seasonal reward system, which will go live later today.
Phantom Coins have been renamed to Practice Coins. You still will receive one Practice Coin for free per day, if you do not already have one. Practice Runs have been reduced to 3 wins or 2 losses in length, and reward the following
We’ve been observing games, gathering feedback, and watching competitive tournaments. Whenever we make balance changes, we like to ensure they are truly necessary or will push the game in a positive or healthy direction.
One important change we are making is not a change to a card, but a change to the fundamental mechanics of the game:
We’ve added a new shore, or in-game background, into the random rotation for your games! See if you can spot it.
To keep this post as short as possible, a full rundown of all the bug fixes can be found on our forums here. Today's update is a big one so we appreciate your help reporting any new bugs you might find.
We hope you enjoy all of these changes and improvements we’ve put together for you in this major patch. Many of these new features were shifted into high priority due to the large amounts of player feedback we are happy to continually receive.
As announced previously, we are also giving every eligible player some free gifts as part of this update, as a thank-you for your helping us shape Faeria during Early Access. If you have not purchased the Core Set while it was available, you will receive the Battle Starter Pack, while Core Set buyers will receive a Mythic Starter Pack instead. Everyone will also receive a Gold Fountain for free, so start thinking about what to spend your Gold on! (You must have already finished the prologue - the first six Solo missions - by the time of this update to receive these gifts.)
Thank you, and let us know what you think!
Over two months ago, we released a look at The Road Ahead and our development plans on the path out of Early Access. On the 24th of August, Version 0.8 was released, and Faeria went "Free-to-Play."
Today, Version 0.9 is here.
Many aspects of this update reflect changes you have been asking for.
This is the last major release before version 1.0, which will coincide with the exit of Steam Early Access for Faeria.
Let’s get right into what we’ve been working on and are eager to share with you.
Faeria Early Access Version 0.9
- The Core Set is no longer available in the Store[/*]
We’ve introduced our reasoning behind this a few weeks ago , and have since released a FAQ going into more detail on the many questions players had about this major change. Please read these articles if you haven’t already for why we had to make this difficult decision. Thank you for your understanding.
New Social Features
- Spectating Friends[/*]
When we introduced the ability to spectate private lobbies several months ago, we mentioned we’d be expanding this feature in the future. The future is now.
You may now simply select anyone in your friends list who is playing a game and be able to jump right in to spectating them. Of course, we’ve also provided an option on your social menu to disable this if you prefer your battles to be more private.
During competitive tournaments, this feature will be automatically disabled when playing games through tournament lobbies.

- Emotes are now available in-game[/*]
Note that this is the first iteration of the emote system, and we plan on expanding it in the future.
How do they work?
Every player, by default, receives the base set of 5 standard emotes. When you go to your profile screen you will see the list of these:

In addition to this default set of emotes, you will be able to purchase customisable emote sets from the shop! Emotes will be tied to a character, and you must be using their relevant avatar in order to use their emotes. Initially, emotes will only be available as part of a Set (see below about Sets). Aurora, Seifer, and Sharra Sets will be available in this update - and we plan on adding more in the future. Eventually, emotes will be available for purchase individually.
You can use your emotes by clicking on your orb during a game.
Want your opponents to remain quiet? No problem. There’s an option in the settings menu to mute all emotes.
Solo Content Improvements
- 15 new Puzzles from Jalmyr[/*]

One of the most overwhelmingly popular aspects of our new Solo content has been Jalmyr’s selection of mind-bending Puzzles. Who are we to say no? Have some more!
For those of you who have completed 100% of the Single Player experience so far, one lane will re-open for you to complete these new puzzles. For new players, or those of you currently working through the Single Player mode, new puzzles will simply be shuffled in to appear as you progress.
- Ability to replay completed Solo content[/*]

Shop and Item improvements
- Booster Packs have been replaced by Battle Chests.[/*]
1) You’ll have the unique ability to reroll the card of the highest rarity.
2) There is now a chance that Mythic cards may be found within
- Gold Fountain Adjusted[/*]
Due to this change, all players with an active Gold Fountain at the time of this update will receive the total amount of Gold still owed by that Fountain, immediately now, at the old rate - so for example if you have 10 days left for your Gold Fountain, you will receive 10x60 = 600 Gold.
- Improved Shop interface[/*]
- Brand new cosmetics[/*]
- Cosmetic Sets[/*]
Please note: Right now, anyone who buys a Set will be charged the full price. In the future we plan to modify this so that if you already own an item in a set (for example, you own the avatar but nothing else) you will see a price for the Set which removes 80% of the cost of any already-owned item. We won’t be able to retroactively provide this discount - so make sure to wait for it if that’s what you desire.
- Coming Soon: Mythic Chests[/*]
- Starter Packs[/*]
Player Progression rework
- New “infinite” leveling system[/*]
For example, it takes the same amount of experience to progress through levels 101 to 110 as it does for levels 1–10.
Note that previously we described this as a tiered system whereby each 100 levels would be numbered starting again from 1. While it will still function the same way, we have kept it more simple in this release. For now, you will simply be level “205” instead of level 5 in the third “league”, for example.
- New level up rewards[/*]
- Experience gain calculations have been improved[/*]
- Daily quests are now easier to complete[/*]
For example:
[u]Old Daily Quest:[/u]Rampage: Deal 100 Damage to Enemies.Reward: 60 gold.
[u]0.9 Daily Quest:[/u]Rampage: Deal 60 Damage to Enemies.Reward: 50 gold.
- You will no longer receive the same Daily Quest that you have completed the day before.[/*]
Major Pandora overhaul
As mentioned in our Improving Pandora post , Pandora is going through some major changes.Not only are we changing the ranking system, run length, and run rewards, but we’ll be adjusting some of the existing treasures and basic mechanics of Pandora opening as well.
We’ve based the Pandora balance changes not only on player feedback, but our own data collecting and observations.
To keep this post as short as possible, a full rundown of all the Pandora balance changes can be found on our forums here .
- Pandora Points[/*]
You will receive a reward for your total amount of Pandora Points at the end of each season, which will remain the first Monday of every month. See below for what those rewards are. At the beginning of each season, your seasonal Pandora Points are set back to 0.
You can track the highest amount of Pandora Points on our esports website, which you can find here.
Pandora points are not taken into account for matchmaking.
- Pandora coins have been reduced in cost to 200 gold, from 250.[/*]
- Shorter run length, improved rewards[/*]
- 0 Win: 1 PP + 1 Battle Chest + 80 Gold[/*]
- 1 Win: 2 PP + 1 Battle Chest + 90 Gold[/*]
- 2 Wins: 4 PP + 1 Battle Chest + 100 Gold[/*]
- 3 Wins: 7 PP + 2 Battle Chests + 40 Gold[/*]
- 4 Wins: 11 PP + 2 Battle Chests + 70 Gold[/*]
- 5 Wins: 16 PP + 2 Battle Chests + 100 Gold[/*]
- 6 Wins: 22 PP + 2 Battle Chests + 150 Gold[/*]
- 7 Wins: 29 PP + 2 Battle Chests + 200 Gold[/*]
- 8 Wins: 37 PP + 2 Battle Chests + 270 Gold[/*]
- 9 Wins: 46 PP + 3 Battle Chests + 300 Gold[/*]
We will have a brand new section on our website dedicated entirely to the new Pandora seasonal reward system, which will go live later today.
Phantom Coins have been renamed to Practice Coins. You still will receive one Practice Coin for free per day, if you do not already have one. Practice Runs have been reduced to 3 wins or 2 losses in length, and reward the following
- 1 Win: 10G[/*]
- 2 Wins: 20G[/*]
- 3 Wins: 1/3 of a full Pandora Coin[/*]
Balance Changes
We’ve been observing games, gathering feedback, and watching competitive tournaments. Whenever we make balance changes, we like to ensure they are truly necessary or will push the game in a positive or healthy direction.
One important change we are making is not a change to a card, but a change to the fundamental mechanics of the game:
- Ranged creatures now strike back when they are attacked by a ranged attack[/*]
Other features
- Performance optimizations[/*]
- Improved animations[/*]
- New card art[list]
- Baron Thulgar - [u]Concept by Jordi & Franck - Illustration by Vitaliy[/u][/*]
- Gabrian Enchantment - [u]Ibrahem[/u][/*]
- Egg of Wonders - [u]Mike[/u][/*]
- Healing Song - [u]Concept by Jordi & Franck - Illustration by Vitaliy[/u][/*]
- Groundshaker - [u]Concept by Jordi & Franck - Illustration by Vitaliy[/u][/*]
- Soul Drain - [u]Yuan[/u][/*]
We’ve added a new shore, or in-game background, into the random rotation for your games! See if you can spot it.
- Opponent AI has been improved.[/*]
Bug fixes
To keep this post as short as possible, a full rundown of all the bug fixes can be found on our forums here. Today's update is a big one so we appreciate your help reporting any new bugs you might find.
We hope you enjoy all of these changes and improvements we’ve put together for you in this major patch. Many of these new features were shifted into high priority due to the large amounts of player feedback we are happy to continually receive.
As announced previously, we are also giving every eligible player some free gifts as part of this update, as a thank-you for your helping us shape Faeria during Early Access. If you have not purchased the Core Set while it was available, you will receive the Battle Starter Pack, while Core Set buyers will receive a Mythic Starter Pack instead. Everyone will also receive a Gold Fountain for free, so start thinking about what to spend your Gold on! (You must have already finished the prologue - the first six Solo missions - by the time of this update to receive these gifts.)
Thank you, and let us know what you think!
- The Faeria Team[/*]
[ 2016-10-12 14:25:55 CET ] [Original Post]
Minimum Setup
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- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible. 2GB+Network: Broadband Internet connection
- Storage: 2 GB available space
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