Car Puzzler is a line puzzle game variation where you need to drag all cars to their destinations in levels varying in gameplay rules and complexity. Engage in a beautiful cartoonish style and beat the best scores.
Key features:
- Challenging campaign with 50+ levels
- Ingame level editor
- Share/import levels with ease as QR codes
- Collect achievements
- Beat others in leaderboards
Week 1 and Level creation step by step
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal
[olist]Basically it all starts with an idea for level scribbled on paper

Open the Level Editor and you can draw the basic level outline with Helper line mode

Continue with putting down Road tiles

In case we want to have required points to be passed, set that in Game settings section

For each path choose color and place Start point. Switch to Required goals, place those. Uncheck required goals and place Finish point

Place filler universal goals

Setup Mirror rules: Choose rule type (in this case Mirror XZ -> mirroring in both axes), end select points of two paths that you want connected with this rule

Choose a name for the level and save it! Now it is time to test it. You can find your created levels in User Levels tab. Open new level and finish it to validate.

[/olist]
When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?

Week 1
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Level creation from idea to working level
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal
[olist]








[/olist]
When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?

[ 2018-01-31 21:23:10 CET ] [Original Post]
Week 1 and Level creation step by step
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal
[olist]Basically it all starts with an idea for level scribbled on paper

Open the Level Editor and you can draw the basic level outline with Helper line mode

Continue with putting down Road tiles

In case we want to have required points to be passed, set that in Game settings section

For each path choose color and place Start point. Switch to Required goals, place those. Uncheck required goals and place Finish point

Place filler universal goals

Setup Mirror rules: Choose rule type (in this case Mirror XZ -> mirroring in both axes), end select points of two paths that you want connected with this rule

Choose a name for the level and save it! Now it is time to test it. You can find your created levels in User Levels tab. Open new level and finish it to validate.

[/olist]
When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?

Week 1
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Level creation from idea to working level
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal
[olist]








[/olist]
When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?

[ 2018-01-31 21:23:10 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set support
- Graphics: DX9 (shader model 3.0)
- Storage: 200 MB available space
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