
A Sandbox-Adventure-Pirate-RPG that takes inspiration from Pirates of the Carribean (2003 video game), FTL: Faster Than Light, and Sid Meier's Pirates but makes certain to stand out on its own.

- Explore a massive world with unique islands and landscapes. Discuss rumors and discover the origins of each island by talking to the people that live there
- Expect the unexpected when at sea. Events you may be unprepared for may occur such as a foodborne illness among your crew. You'll need to have access to the right supplies and have the experience to keep your ship afloat
- A casual but real challenge - While simple to pickup and understand, there are numerous events that only an experienced swashbuckler will be prepared for. This makes the game more satisfying for long term pirates
- Thoughtfully executed cutscenes that help to bring the world to life as well as reward pirates that explore

- Sailing between islands is necessary to expand your control over the world and to increase your reputation
- Tending to the morale, hunger, and thirst of your crew will require you to maintain a supply of food/water and consider whether or not rationing food is required during long journeys
- Governing islands you've conquered is a difficult responsibility as you will need to solve economic issues before they get out of hand
- Purchase larger ships as you fight your way through the sea. Famously powerful vessels such as the Galleon and Man of War are but a few of the available ships

Storage caches and audio improvements! (Update 1.0.1.0)
New content & features
Minor changes
Bug fixes and performance improvements
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
Responding to your feedback!
A major issue with the late-game play of Don't Sink was the lack of storage (since we did the storage rebalance).To properly compensate for this (and to improve island building) we've added a new feature to the general store called a Storage Cache. This allows you to deposit/withdraw items from the store. Each store will have a unique cache meaning it isn't globally accessible. You can store 1000 bombs in Cramton and wood/cloth in Tsujima for example.Audio improvements
One user pointed out to me that the boarding combat was lacking any sound effects. Turns out I completely forgot to program the sound effects for the combat. Topher had gone through all the effort of creating these sounds so I would like to personally apologize for overlooking this. Anyhow it's implemented now and makes poking pirates a lot more satisfying.New content & features
- General stores storage cache
- Storage upgrade for storage cache
Minor changes
- Sword clashing sound effects for boarding
- Ship creaking sound effects for travelling
- When purchasing items the shop quantity limit now considers the ships max weight
Bug fixes and performance improvements
- Fixed an issue with selling items that would return the player to the sell menu if the menu was scrolled up/down when there was only one item available to sell
As always... stay salty sea dogs!
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
[ 2018-04-14 11:18:58 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14 or above (64-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 5000 or better
- Storage: 250 MB available spaceAdditional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
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