
A Sandbox-Adventure-Pirate-RPG that takes inspiration from Pirates of the Carribean (2003 video game), FTL: Faster Than Light, and Sid Meier's Pirates but makes certain to stand out on its own.

- Explore a massive world with unique islands and landscapes. Discuss rumors and discover the origins of each island by talking to the people that live there
- Expect the unexpected when at sea. Events you may be unprepared for may occur such as a foodborne illness among your crew. You'll need to have access to the right supplies and have the experience to keep your ship afloat
- A casual but real challenge - While simple to pickup and understand, there are numerous events that only an experienced swashbuckler will be prepared for. This makes the game more satisfying for long term pirates
- Thoughtfully executed cutscenes that help to bring the world to life as well as reward pirates that explore

- Sailing between islands is necessary to expand your control over the world and to increase your reputation
- Tending to the morale, hunger, and thirst of your crew will require you to maintain a supply of food/water and consider whether or not rationing food is required during long journeys
- Governing islands you've conquered is a difficult responsibility as you will need to solve economic issues before they get out of hand
- Purchase larger ships as you fight your way through the sea. Famously powerful vessels such as the Galleon and Man of War are but a few of the available ships

Birds, dolphins, and pretty UI! (Update 0.8.7.0)
Minor changes
Bug fixes and performance improvements
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
Here's a quick update! It fixes some stuff. But it also adds dolphins and birds!
[img=https://imgur.com/u7eQGi2.gif][/img]
[img=https://imgur.com/LUfE5pq.gif][/img]
New content & features
- Added facial hair back into the editor
- Famous captain, "Captain Baby Hands"
- Dolphins and birds added to scenery
- New "Quests Completed" Steam stat and leaderboard
Minor changes
- Discover island screen, show prompt to continue
- New notification UI
- New dialogue UI
- New cutscene letterbox
- Improved point of interest system (quest arrows) to support unique IDs
- Travel system improved to allow custom modifiers to the battle occurrence chance
Bug fixes and performance improvements
- Pausing during travel/battle screen would cause issues with the music (overlapping and such)
- Mouse no longer draws behind GUI
- Fixed the draw order of a lot of various GUI elements
- SoundFX and Ambience are now paused/resumed when game is paused/resumed (previously was just music)
- Sky lightrays weren't spawning after the initial room simulation
- Quest arrow wouldn't disappear after initial dialogue with character for the quest, "Bad Soil"
- Port option hidden from quick menu before quest "A New Beginning" is completed
As always... stay salty sea dogs!
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
[ 2018-03-31 13:14:04 CET ] [Original Post]
Birds, dolphins, and pretty UI! (Update 0.8.7.0)
Minor changes
Bug fixes and performance improvements
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
Here's a quick update! It fixes some stuff. But it also adds dolphins and birds!
[img=https://imgur.com/u7eQGi2.gif][/img]
[img=https://imgur.com/LUfE5pq.gif][/img]
New content & features
- Added facial hair back into the editor
- Famous captain, "Captain Baby Hands"
- Dolphins and birds added to scenery
- New "Quests Completed" Steam stat and leaderboard
Minor changes
- Discover island screen, show prompt to continue
- New notification UI
- New dialogue UI
- New cutscene letterbox
- Improved point of interest system (quest arrows) to support unique IDs
- Travel system improved to allow custom modifiers to the battle occurrence chance
Bug fixes and performance improvements
- Pausing during travel/battle screen would cause issues with the music (overlapping and such)
- Mouse no longer draws behind GUI
- Fixed the draw order of a lot of various GUI elements
- SoundFX and Ambience are now paused/resumed when game is paused/resumed (previously was just music)
- Sky lightrays weren't spawning after the initial room simulation
- Quest arrow wouldn't disappear after initial dialogue with character for the quest, "Bad Soil"
- Port option hidden from quick menu before quest "A New Beginning" is completed
As always... stay salty sea dogs!
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit Development live stream
[ 2018-03-31 13:14:04 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14 or above (64-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 5000 or better
- Storage: 250 MB available spaceAdditional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
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