
A Sandbox-Adventure-Pirate-RPG that takes inspiration from Pirates of the Carribean (2003 video game), FTL: Faster Than Light, and Sid Meier's Pirates but makes certain to stand out on its own.

- Explore a massive world with unique islands and landscapes. Discuss rumors and discover the origins of each island by talking to the people that live there
- Expect the unexpected when at sea. Events you may be unprepared for may occur such as a foodborne illness among your crew. You'll need to have access to the right supplies and have the experience to keep your ship afloat
- A casual but real challenge - While simple to pickup and understand, there are numerous events that only an experienced swashbuckler will be prepared for. This makes the game more satisfying for long term pirates
- Thoughtfully executed cutscenes that help to bring the world to life as well as reward pirates that explore

- Sailing between islands is necessary to expand your control over the world and to increase your reputation
- Tending to the morale, hunger, and thirst of your crew will require you to maintain a supply of food/water and consider whether or not rationing food is required during long journeys
- Governing islands you've conquered is a difficult responsibility as you will need to solve economic issues before they get out of hand
- Purchase larger ships as you fight your way through the sea. Famously powerful vessels such as the Galleon and Man of War are but a few of the available ships

Update 0.1.2.0, Quest system, fixes, and balance
New content & features
Minor changes
Bug fixes and performance improvements
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit
Changelog 0.1.2.0
New content & features
- Implemented quest system
- Added quest, "A New Beginning"
- Added quest, "A New Home"
- Added quest, "Pirate Fortress"
- New interior version of town music
- Implemented a difficulty setting
Minor changes
- The player ship appears at the docks in towns
- Reduced chance of ship battle encounter by 50%
- Reduced random event chance from 5% per second to 2%
- Islands are now saved in an "islands" folder
- Balanced various random events
- Ships now have custom hitboxes meant to fit their shape
- Ship spawn positions in travel/battle screen are based on sprite width
- Cannon fire trajectory is more accurate now
- Adjusted the costs of certain items
Bug fixes and performance improvements
- Starting a new game would delete the entire save folder which would lead to a lot of problems
- Attempting to raise the crew hiring quantity above what the player could afford would result in a crash
- Camera will now return to normal zoom/position after winning any ship battle encounter
- Tavern would show "Hire Crew" and "Recruit Citizens" even when there were none available
- Travel music fades out during battle now
- Cannons would occasionally fire too many times
- Ships/crew weren't reseting to the correct positions after battle
- If an enemy/player boarded just as they were hit with cannon fire that brought them below 0% health, UI buttons would appear
As always... stay salty sea dogs!
[u]Team Lead / Lead programmer[/u]
Sebastian Nigro (Seabass)Twitter
[u]Artist / Visual design[/u]
Daniel Marques (Thirteen)Twitter
[u]Audio / Web / Programmer[/u]
Chris Anselmo (Topher)Twitter Official Website Trello Page Discord Server Reddit
[ 2017-11-12 17:56:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14 or above (64-bit Only)
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 5000 or better
- Storage: 250 MB available spaceAdditional Notes: Various integrated graphics cards will not run the game and specific anti-virus programs are known to cause issues
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