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V5 has been released! Tons of new features, changes and improvements to the game. Some highlights:
New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.
New Features:
V5 has been released! Tons of new features, changes and improvements to the game. Some highlights:
New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.
New Features:
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
Greetings All! Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!! Servers Will Be Coming Down Today Briefly I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today. Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am going to add to the store below here so you can see all the changes that are in this version. (Like OFFSIDE, In Game Chat & TooTips(!!)) What if I have feedback? As always, you can message me in steam, post in a discussion (I dont care if you talk about beta in public forums anyone can join beta if they have the game). And emailing me is always great too if you have a lot to say! admin@tabletopsoccer.com How to get the Beta? In your Steam library, find TableTop Soccer, right click, Properties, BETAS, and from that dropdown, you just select "beta - Public Beta Branch". Steam should then download the update for you. Do you have Linux? If you are a linux user, I would really appreciate if you could test out the beta build. I had a lot of users have trouble with the last build and I believe it should all be fixed now - the more people can test this for me the better! Here is the text of the update I am going to post when it goes live. It's all true, except the Android part as its not live yet.. (I'm currently waiting for approval for iOS and Android versions) V5 has finally arrived - and it was worth the wait! This build includes many new features, changes and improvements to the game. Some highlights: New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features:
Greetings TTS Players! So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out! IMPORTANT NOTE! The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc). When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch. What should I be testing? There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am going to add to the store below here so you can see all the changes that are in this version. (Like OFFSIDE, In Game Chat & TooTips(!!)) What if I have feedback? As always, you can message me in steam, post in a discussion (I dont care if you talk about beta in public forums anyone can join beta if they have the game). And emailing me is always great too if you have a lot to say! admin@tabletopsoccer.com How to get the Beta? In your Steam library, find TableTop Soccer, right click, Properties, BETAS, and from that dropdown, you just select "beta - Public Beta Branch". Steam should then download the update for you. Do you have Linux? If you are a linux user, I would really appreciate if you could test out the beta build. I had a lot of users have trouble with the last build and I believe it should all be fixed now - the more people can test this for me the better! Here is the text of the update I am going to post when it goes live. It's all true, except the Android part as its not live yet.. (I'm currently waiting for approval for iOS and Android versions) V5 has finally arrived - and it was worth the wait! This build includes many new features, changes and improvements to the game. Some highlights: New Platform: Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you. New Features:
Greetings!
Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone!
There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities!
Today
So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills.
Boosts In V5
Greetings!
Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone!
There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities!
Today
So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills.
Boosts In V5
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around:
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game. 100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around:
Greetings TTS Players!
I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release:
Greetings TTS Players! I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release:
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
Hi All, A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced. This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy. Let me know how you find this effects the game - too easy to score now? ;)
Hi All,
A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced.
This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy.
Let me know how you find this effects the game - too easy to score now? ;)
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet... But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website www.tabletopsoccer.com
I've just submitted a price change for TableTop Soccer to Valve, should be reflected in the store price over the next few days! Why? Mostly because I want to bring more people into the game! I want to work on more features and gameplay features, but before I'd like to increase the user base first. What now? If you like playing TTS today, but your friends don't have it, tell them about the price drop and let's get some more games going on!
I've just submitted a price change for TableTop Soccer to Valve, should be reflected in the store price over the next few days! Why? Mostly because I want to bring more people into the game! I want to work on more features and gameplay features, but before I'd like to increase the user base first. What now? If you like playing TTS today, but your friends don't have it, tell them about the price drop and let's get some more games going on!
A new version of the server code has been deployed today, fixing several problems where games would get dropped incorrectly - this effected both live games and resumable games, but not solo games. Sorry for any problems this caused anyone! But the issue should be fixed now, let me know if you continue to have any issues.
Released a quick update today with some bug fixes! Sorry Ive been missing for a while, but Im back! Anyway, todays release was really just bug fixes for a few things:
Quick update this morning for a couple of bugs that were reported in the build released yesterday:
Excited to announce a new version of TableTop Soccer - including a user suggested feature - Bendable/Curve Shots/passes!
Just had a user report a bug regarding scoring goals. The short version is right now, you cant miss a goal! Oooooppps Looks like some code I was using to test scoring got left in and all goals are scoring right now! I will fix today with a server update.
Very happy to announce that version 4.4 has arrived. Huge thanks to all the players that submitted feature requests and bug reports. It's really really helpful to get ideas from actual users, I'm always listening - so keep your ideas coming! Feel free to message me, post to the developer to-do list page, or use the features in game to submit bug reports or new feature ideas! Anyway - here's a run down of whats included in V4.4! New Features:
I will be posting the new version (4.4) Of TableTop Soccer to steam in the next half hour, and will need to update/servers for the update! Please stand by, shouldnt take more than 15 mins tops!
Another update with some fixes for some issues reported by players. I have a more significant update planned in the next week or so that will add some new content and features, including a time limit on resumable games, better balancing of player points, more ways to shoot goals- but before working on any of that exciting stuff I wanted to get these bugs fixed up! Here are the changes for this version:
Greetings again all! This is a minor update to once again try to improve network performance for everyone. No code or games changes, although some are coming the next few days, but for now just trying to make sure the game runs as fast as possible for everyone.
New Version Deployed - and its all about SPEED! New Server Code and Client deployed to speed things up for users all over the world. The game should now be snappier and more responsive. If you are still having lag issues - please get in touch with me and we will figure it out!
Greetings! New version of TableTop Soccer, a couple of fixes/bugs fixed, and one new feature added that was requested by users:
Version 4.3.4 - Will be released in about 30 mins! Firstly, I'm really sorry about having to restart the servers when people were playing - I did send out some warning messages to people in game, this is the first restart/update on the server I have done since launch, I know its a pain but I needed to do it when I knew I would be around for a few hours to watch logs and make sure everything is OK! Anyway - change list for this version:
This patch fixes a critical memory error that had snuck into the code! This bug could/would have caused your client to crash after extended use, or sooner, depending on memory available on your machine. Huge thanks to the users that sent me crash logs to help me figure out what the heck was going on with this bug! If anyone continues to experience crashes - please let me know!
Another minor update today, two items:
Pushed out a small update tonight, no changes to the game - just adding some additional logging to help tracking down a couple of client crashes reported today. If you are having any issues with client crashes, please email me. I have only one report of client crash on Windows, and one on Linux. If you are experiencing any issues - contact me please! admin@tabletopsoccer.com
Super happy to announce that TableTop Soccer is now live in the Steam Store!! Let the games begin!! ːsteamhappyː
Last version pushed out tonight before the launch tomorrow (Yikes) The only noticable change for this version is:
Thanks to some genius people (you know who you are), a new boost type was born today! The Delay Boost. This awesome new boost allows you to pull off some unexpected and cheeky moves...
Great news:
Fixed a couple of minor issues with this small patch:
A couple of new features, and the completion of the translation work! Getting ready to submit the game to Steam on Friday for release next week...
Another small tweak update for TTS today - mostly fixes and server improvements:
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