Golem Gates
Laser Guided Games, LLC Developer
Laser Guided Games, LLC Publisher
2018-03-28 Release
🎹🖱️Keyboard + Mouse
Very Positive
(92 reviews)
The Game includes VR Support
Public Linux Depots:- Golem Gates Linux DS [776.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Update Notes 3/31/2018We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that.
Fixes/Enhancements
- Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
- Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.
- Fixed an issue where matchmaking could get stuck on "Finding best game server"
- Fixed a bug that prevented some alternate art Glyphs from dropping.
- Fixed the music volume setting not affecting all music.
- Fixed the campaign 100% completion achievement not unlocking under the correct conditions.
- If the correct conditions have already been achieved it will unlock at startup.
- In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.
- In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.
- In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.
- Fixed a collision issue near stairs in Stronghold.
Balance Changes
- Pulse Cannon: Increased range by 10%
- The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.
- Summon Trap: Trigger radius increased from 100 to 200.
- Flame Turret: DPS increased from 45 to 50.
[ 2018-04-01 14:21:36 CET ] [ Original post ] Update Notes 3/31/2018We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that.
Fixes/Enhancements
- Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
- Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.
- Fixed an issue where matchmaking could get stuck on "Finding best game server"
- Fixed a bug that prevented some alternate art Glyphs from dropping.
- Fixed the music volume setting not affecting all music.
- Fixed the campaign 100% completion achievement not unlocking under the correct conditions.
- If the correct conditions have already been achieved it will unlock at startup.
- In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.
- In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.
- In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.
- Fixed a collision issue near stairs in Stronghold.
Balance Changes
- Pulse Cannon: Increased range by 10%
- The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.
- Summon Trap: Trigger radius increased from 100 to 200.
- Flame Turret: DPS increased from 45 to 50.
[ 2018-04-01 14:21:36 CET ] [ Original post ] In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, and a full single player campaign. (Campaign not available in Early Access)
- Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
- Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
- Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
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