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Hi everybody!
This time is Ivan posting you! We're here working for you on Riot!
So, first of all: sorry for my bit-rough english!
We added
> "Like" points where you take a picture with camera (rebels)
> "Views" points where you take a picture with camera (police)
> Money earned is shown when you take a picture as journalist (in journalist mode)
> M16 authomatic rifle: easter egg!!!
You will find it in the police item list when you'll have unlocked doing this and that... guess it!
Balance
> Flags now have less weight in total people count
> adding items to units or groups influences the total number of people expected (if you add as police, you will have more rioters; if you add items as rioters, you'll have less rioters)
> overally improved police courage... hope that now they're not too much brave!
NOTE! As we added these "weights" to items, all game balance is to be finish (quantities of people are changed almost everywhere). You can find plenty levels with a faction too strong or too weak.
NOTE(2)! We activated the .log file writing, so it could be that, if the system detect an error, you'll have some lag for reading/writing the .log file.
But this way we'll be able to ask you to send us the .log file if any crash.
Fixes
> Pozo Soton fixed: now all police units have more than only one member, rifles cooldown time is 1/2. And we add grenades. (In the next weeks, we'll cut completely the initial cooldown on rifles, but now it would modify too much things, so we need to do it structurally). Please note that the level is still hard!
> Battle of the Camel: fixed. Now police is not so easy to unsaddle.
> a crash fixed
> updated compression for graphical atlas, so loading times are a bit shorter. (sometimes, still some ghosts on the screen if you begin playing when still graphics is not totally loaded - we'll fix it soon)
> loadout menu problem solved
> total count of rebel groups: it happened that sometimes you have on screen a group less then how many expected.
New known problems of this last build
(as we changed things and other things broke)
Red rectangles around objective text remains on screen more than before... F**K!
Texts in weapon box and some option box get overwritten in the beginning... F**KF**KF**K!!!
But we wanted to give you an update before the end of the year...
GOG
> yesterday: we updated the GOG version
NEXT UPDATE
It is previded for monday 8th of january 2018, we'll return regularly to monday update.
> we'll probably focus on fix a group of problems coming from the old game design (which was completely thought as a simulator - so it is in conflict with current "more reactive" direction of the game); we'll need to do parameters asimmetrical and variable for every game mode and difficulty level... big work! But crucial for having a good balance.
> as usual, minor bugfixing
> ...if time will be merciful, we'll add another veryverygooooooood easter egg!
AND THIS IS THE END OF 2017!
BTW: in the last weeks, two (real) italian police "chiefs" who did bad things in G8 Genova (2001), as taking false molotov bombs inside the Diaz school (the one we simulated in police tutorial), not only they are still not punished... the government promoted them! To key high-positions in police hierarchy.
https://www.ilfattoquotidiano.it/premium/articoli/dalla-diaz-alla-dia-vince-il-manganello/
(sorry it is in italian)
so we're a bit sad... this is pure unjustice.
RIOT ON!
...and HAPPY NEW YEAR TO EVERYBODY!!!!
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