
Following RIOT – Civil Unrest’s Early Access release I wanted to say, “Thank you” on behalf of Leonard, The IVP Team (Ivan, Marco, Fabrizio, Michele) and Merge Games (Luke, Joanne, James, Nick, Ben & Grainne). Your support and patience is immeasurable and greatly appreciated. As I have said many times in recent posts, we’d like to take this opportunity to apologize for the delays that the project has endured. We understand the frustration that’s been felt by everyone during the game’s protracted development. But that’s all in the past…
15:00 GMT saw the release of RIOT – Civil Unrest, a moment we’re very proud of. Of course, it only really marks the start of a new chapter. Now, with your help, we can press on and make the game something really special. Only with the community’s feedback can we make the all-important tweaks and fixes needed. To this end, we’d like to invite you to tell us about your RIOT – Civil Unrest experience. When exiting the game you’ll be presented with a Google docs feedback form; be sure to let us know how your gameplay session went.

Naturally, there are some aspects of RIOT – Civil Unrest that haven’t made it into the Early Access launch – the level editor being a major one. We’ll endeavour to keep you informed of progress on a regular basis via this community hub.
Weekly Updates
The team has committed to delivering a new build, with patch notes, every Monday. Each Monday to Friday they will work on the build, testing and making revisions over the weekend. Of course, there will be gaps over the Holiday season but the guys do need some time off too…
To kick things off here’s a list of bugs, errors and annoyances that have been found in the beta already:
- Removing and adding police units in loadout causes behaviour issues.
- Unable to move vehicle after it's been moved several times.
- Light armoured units can take too much of a beating.
- On hardest difficulty, no input required to win level (Notav 1 as rioters, Kera 2 as police).
- Units get stuck.
- Projectiles don't land where you tell them to.
- Low performance on mid-spec rig.
- Units get stuck on some scene objects (fences, edges of map).
- Projectiles may never be fired.
- Ukraine: Rioters don't protect objective zone.
- Menu navigation with gamepad may not cycle correctly.
- Level boundaries are visible on 4k screens.
- ‘Cancel’ is non-functional for an extra added Police unit.
- Only the left analogue stick on ‘Steam Controller’ functions for navigation of menus.
- Placeholder text is present for the ‘Tear Gas Spray’.
- No hover/feedback effect present on 'BACK' button in Wiki.
- FRENCH – Difficulty option text clipping outside of text box within Options menu.
- ‘Menu’ button formatted incorrect on newspaper results page.
- ‘Style’ options not translated in the ‘Options’ menu.
- Versus – Keyboard added as player 4 displays as controller.
- Newspaper at the end of a level has no image.
We hope you enjoy the game, be sure to let us know.
RIOT ON!
[ 2017-12-06 15:00:35 CET ] [ Original post ]