Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
New bullet damage model
This update changes how much damage bullets from firearms deal and how armor works.
First of all there are a lot more calibers than before and each weapon should use the right one.
Damage is independent from the weapon now and only depends on the fired caliber and bullet type.
There is a new modification slot for each weapon, that lets you choose the bullet type. For most calibers, there are 4 bullet types:
Full metal jacket
Hollow-point -> ~ +20% damage, -20% armor penetration
Armor-piercing -> ~ -20% damage, +20% armor penetration
Incendiary -> ~ +15% damage, +15% armor penetration, 4% fire chance
Armor model
There are 4 armor classes now: Level 1 - Level 4 with protection values 20, 40, 60, 80.
A bullet will penetrate the armor if it has enough penetration power (> protection value).
Bullets with at least 10 more penetration power than the protection value of the ammo, will deal the full amount of damage to the unit
Bullets with penetration power that is close to the armor protection value will slowly start to deal a little more damage
Bullets will very low penetration power (< protection value - 10) will only deal 10% of their damage
This will result in small calibers from pistols will almost do no damage through level 3+ armor
However, armor has a durability value now, which will get lowered with every hit. Again, bullets with high penetration will damage the armor more that low penetration bullets.
Once the durability reaches zero, the armor will not protect the unit anymore.
The bullet and armor changes will need some more adjustments in the next updates, but I think it's a much better system because the damage on the weapons is easier to balance, less random and the armor does actually do something. Also, there will be more armor items available in the next updates, so feel free to share your suggestions about armor.
Dyeable armor
From now on, you can change the colors of Helmets, Chest armor, Arm + Leg armor like the colors of clothing items.
Content
- Added shotgun choke attachment, which reduces the spray by 50%
- Added shotgun duckbill choke attachment, which creates a more horizontal spray
- Added small ammunation packs for each caliber
Small features & improvements
- Updated the bullet shell models
- Improved clothing item rendering performance by up to 50% depending on the PC specs
- Increased the minimum attack range settings for custom units with siege weapons from 100 to 300
Bug fixes
- Fixed a bug that caused RPG projectiles to blow up while shooting
- Fixed gatling guns and static mgs
- Fixed that units that are placed in a formation hold their weapons like pistols
- Fixed the future RPG explosion
- Fixed that some weapons did not shoot while aiming
- Fixed some helicopter MGs
- Fixed the apocalypse clothing models
Next update
The next update will include the missing WMC reward items, AI improvements/fixes for siege weapons and helicopters and the in-game Arsenal will be updated to show more information about armor and bullet types.
Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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