Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Alpha 25

New content Added a world war tank barricade Added horse corpses Added a world war AP-mine Added a medieval well Added a radio tower Added to wirespools Added a stack of barrels Added a stack of pallets Added a stack of tires Added trenches Added armored lightsaber units Added armored bow and crossbow units [/list]
Improvements & new features
Bug fixes
This is the list of bugs that have been fixed in all patches after Alpha 24 and in Alpha 25:
Alpha 26
The todo list is very long and there are so many suggestions left. For alpha 26 it's planned to add missing units from Ancient Warfare 2, more siege units, suggested features and some things that were originally planned for Alpha 25. If there is still time left, I want to add steam achievements.
The trenches and some other things delayed the development plan.
However, the plan is to accelerate the development and push Alpha 26 at the end of this month and Alpha 27 before christmas.
Alpha 25 is now available

New content
- Added 9 destructable suburban houses
- Added a medieval horse stable
- Added large concrete walls
- Added wire fence
- Added stone barriers
- Added a practice target
- Added a cinderblock wall
- Added trainings range walls
- Added a large world war tent
- Added a camp bed
- Added a metal table
- Added powerlines
- Added medieval torture objects
[list] - Gallow
- Pillory
- Pyre
- Guillotine
Improvements & new features
- AI units will now use ladders
- Added a filter to the unit placement list
- The unit placement list is now ordered alphabetically
- Improved the game database to reduce corruptions and problems and reduce the time required to add new content.
Bug fixes
This is the list of bugs that have been fixed in all patches after Alpha 24 and in Alpha 25:
- Fixed that custom units will show up in unit spawners (Planned as a feature in Alpha 26)
- Fixed a bug that allowed object placement while editing the terrain
- Fixed a bug that caused the ship control unit to disappear
- Fixed a bug that caused picked up weapons to stop working
- Fixed a bug that caused grenade units from spawners to not work correctly
- Fixed a bug that allowed the player to reload rocket launcher twice and blow himself up
- Fixed a bug that caused units in rivers to fly in some cases
- Fixed a bug that caused horses to play the run animation while standing still
- Fixed the horse saddle color
- Fixed that custom units with viking helmets would not shoot
- Fixed a bug that caused custom units to not attack the right targets
- Fixed a bug that caused ship, vehicle and siege weapon control units to have their legs displaced
- Fixed a bug that caused cannon balls to explode directly after they spawned
- Fixed a bug that caused the ship cannon projectile settings to reset
- Fixed a bug that allowed the placement of siege weapons on ships
Alpha 26
The todo list is very long and there are so many suggestions left. For alpha 26 it's planned to add missing units from Ancient Warfare 2, more siege units, suggested features and some things that were originally planned for Alpha 25. If there is still time left, I want to add steam achievements.
The trenches and some other things delayed the development plan.
However, the plan is to accelerate the development and push Alpha 26 at the end of this month and Alpha 27 before christmas.
[ 2018-11-08 15:07:47 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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