Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Alpha 18

Additions:Ship behaviour can be changed Ship cannon projectiles can be changed Default Scatter Explosive Explosive scatter
Added water physics for units Added the following ships: 3 medieval battleships Chinese trading ship with and without cannons Small chinese trading ship Viking ship
Added a damage modificator option to custom units Added the following new weapons & pirate units Blunderbuss Flintlock pistol Musket Saber Slim saber Dagger Broken bottle
[/list]
Improvements:Allied units will now try to avoid the player instead of running over him Update to a newer engine version [/list]
Fixes:
The following bugs and problems are now fixed:Load/save panel won't load/save battles in some cases Closing the pause menu causes the game to freeze Weapon attachments won't be created on loaded battles Weapon attachment settings won't be loaded in Custom Battle Editor Units can be selected multiple times Fixed some problems with the Custom Unit Creator Custom unit settings will never be applied in battles Fixed graphical errors with the coast and beach maps Fixed wrong water size on large maps Loading a battle in editor would cause the battle to load multiple times Fixed wrong water scale on small maps Players can't overwrite battles if a battle with the same name already exists Fixed extreme camera rotation and position changes in loading scenarios Fixed grass placement under water on some conquest & KOTH maps Fixed a bug that caused conquest & KOTH to not start without opening the equipment panel once [/list]
Other:
Next update:
For the next update I have planned to improve the combat feel and AI behaviour with ranged weapons, as well as weapon sounds. Some weapons will get better models and there are plans to improve the rendering and CPU performance of gunfights. In addition, there will be new content.
Alpha 18 is now available

Additions:
- Added "Ocean" to water settings
- Added "Ocean" to biome settings
- Added Ocean Battles
- Ships can fight each other
[list] - Units can move and fight on ships
- Ships can move to coast and units will invade the beach
Improvements:
- Random start terrain in the editor
- Units will try to use bridges and avoid water
- Improved the projectile performance
- Improved the load/save panel opening time
[list] - Icons won't load at once
Fixes:
The following bugs and problems are now fixed:
- Units walk through cargo boxes
- Units stop working in conquest & KOTH
- Legacy ambient occlusion is still active at runtime
[list] - This will increase the performance by 6-7%
Other:
- There was a suggestion to add an option for kill animations instead of ragdolls, but I didn't implemented it in this update, because it didn't fit the game very well. The dismemberment and ragdolls are core mechanics of the game. However, I'm open for discussions and suggestions about that topic and I will -of course- try to improve the performance in that areas of the game.
Next update:
For the next update I have planned to improve the combat feel and AI behaviour with ranged weapons, as well as weapon sounds. Some weapons will get better models and there are plans to improve the rendering and CPU performance of gunfights. In addition, there will be new content.
[ 2018-03-05 09:31:43 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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