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Summary

Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.

Features

  • Hex-based, turn-based gameplay, like a digital board game
  • Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
  • AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
  • 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
  • In-game map editor to create your own challenges and share maps with friends
  • 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
  • Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks

The Team

Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
Attrition: Tactical Fronts
Cardboard KeepDeveloper
Cardboard KeepPublisher
2018-03-06Release
🎹🖱️ Keyboard + Mouse
Mixed (22 reviews)
VR Support
Public Linux Depots:
  • Attrition: Tactical Fronts Linux [334.92 M]
Version 72 Patchnotes

This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!

Attrition: Tactical Fronts - Version 72 Changelog

FIXED

  • Artillery: Counter attack animation now plays properly.
  • Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.

IMPROVED

  • Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
  • Campaign Map: Pins for latest missions also have decoration to highlight their importance.
  • Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
  • Player Profile: Badge and XP bar art has been redone.
  • Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
  • Lots of little, general polish and adjustments, especially on the menu scenes.

ADDED

  • Victory and Defeat fanfare music now plays at end of game.
  • Vehicles now rumble with engine vibration.
  • Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
  • Added coffee cups to Campaign Map!

[ 2017-08-11 06:43:57 CET ] [Original Post]
Version 72 Patchnotes

This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!

Attrition: Tactical Fronts - Version 72 Changelog

FIXED

  • Artillery: Counter attack animation now plays properly.
  • Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.

IMPROVED

  • Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
  • Campaign Map: Pins for latest missions also have decoration to highlight their importance.
  • Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
  • Player Profile: Badge and XP bar art has been redone.
  • Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
  • Lots of little, general polish and adjustments, especially on the menu scenes.

ADDED

  • Victory and Defeat fanfare music now plays at end of game.
  • Vehicles now rumble with engine vibration.
  • Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
  • Added coffee cups to Campaign Map!

[ 2017-08-11 06:43:57 CET ] [Original Post]

Minimum Setup

  • OS: Latest Ubuntu LTS or Latest Steam OS
  • Processor: 2009 or new dual-coreMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • Storage: 500 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: 2011 or newer quad-coreMemory: 4 GB RAM
    • Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
    GAMEBILLET

    [ 6487 ]

    16.79$ (16%)
    12.42$ (17%)
    49.77$ (17%)
    16.98$ (15%)
    5.03$ (16%)
    35.15$ (12%)
    12.42$ (17%)
    16.79$ (16%)
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    8.39$ (16%)
    8.48$ (15%)
    40.26$ (19%)
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    16.57$ (17%)
    41.47$ (17%)
    5.03$ (16%)
    16.79$ (16%)
    16.39$ (18%)
    7.55$ (16%)
    24.87$ (17%)
    5.03$ (16%)
    12.42$ (17%)
    8.39$ (16%)
    16.57$ (17%)
    16.79$ (16%)
    8.38$ (16%)
    12.59$ (16%)
    8.39$ (16%)
    10.76$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 1519 ]

    3.83$ (62%)
    0.6$ (91%)
    1.28$ (79%)
    0.43$ (91%)
    3.06$ (74%)
    7.73$ (45%)
    8.5$ (79%)
    0.83$ (92%)
    1.7$ (91%)
    0.26$ (91%)
    8.49$ (58%)
    1.91$ (87%)
    1.28$ (91%)
    3.19$ (87%)
    0.51$ (83%)
    5.74$ (62%)
    1.7$ (91%)
    6.75$ (55%)
    3.06$ (74%)
    1.7$ (91%)
    5.95$ (70%)
    0.9$ (94%)
    1.28$ (91%)
    1.28$ (87%)
    0.85$ (91%)
    8.99$ (55%)
    1.15$ (87%)
    18.75$ (62%)
    6.8$ (83%)
    4.59$ (74%)
    MacGamestore

    [ 2422 ]

    38.99$ (13%)
    1.99$ (80%)
    1.42$ (93%)
    2.99$ (80%)
    1.29$ (90%)
    13.99$ (7%)
    1.24$ (75%)
    4.99$ (88%)
    0.79$ (89%)
    1.19$ (88%)
    53.99$ (10%)
    1.24$ (75%)
    73.99$ (8%)
    51.49$ (26%)
    1.09$ (95%)
    4.99$ (50%)
    2.29$ (85%)
    1.99$ (87%)
    1.49$ (75%)
    2.49$ (83%)
    1.19$ (88%)
    3.39$ (92%)
    2.48$ (50%)
    1.28$ (87%)
    1.10$ (93%)
    1.19$ (40%)
    1.99$ (89%)
    1.99$ (92%)
    0.79$ (89%)
    0.99$ (93%)

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