The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks.
# Entrance hall room
- Adjusted color scheme.
- Fixed clock backside.
- Fixed entrance door mesh issues.
# Workshop room
- Altered light setup.
# Pantry room
- Fixed broken forks.
- Adjusted font on the bell wall.
- ADjusted scale of the room interior.
# Global
- Changed lighting shaders.
- Fixed default fullscreen setting.
- Improved version matching across multiplayer games.
# Winning or loosing
- Adjusted font sizes on end game screen.
- Added a "Next episode" button for episodes 1-3.
- Ensured that win/loss is better in sync across multiplayer sessions.
# Hints
- Fixed bug that could make the cursor disappear when requesting a hint.
- Hinted objects now return to their original shader once found.
- The object hint system now adds a glow on the items, making small items easier to find.
- Metallic hint objects are no longer pink on some graphic drivers.
Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks.
# Entrance hall room
- Adjusted color scheme.
- Fixed clock backside.
- Fixed entrance door mesh issues.
# Workshop room
- Altered light setup.
# Pantry room
- Fixed broken forks.
- Adjusted font on the bell wall.
- ADjusted scale of the room interior.
# Global
- Changed lighting shaders.
- Fixed default fullscreen setting.
- Improved version matching across multiplayer games.
# Winning or loosing
- Adjusted font sizes on end game screen.
- Added a "Next episode" button for episodes 1-3.
- Ensured that win/loss is better in sync across multiplayer sessions.
# Hints
- Fixed bug that could make the cursor disappear when requesting a hint.
- Hinted objects now return to their original shader once found.
- The object hint system now adds a glow on the items, making small items easier to find.
- Metallic hint objects are no longer pink on some graphic drivers.
Minimum Setup
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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