The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.# Randomization
- Tweaked the occurance chance of each room.
# Lighting
- Tweaked shadows in multiplayer a bit, for smoother performance.
- Improved lighting caching on higher quality settings.
- Tuned up the lantern light radius and strength a bit.
# Hint system
- Tweaked the triggers of the hint system.
- Hints can now be discarded by just clicking the mouse.
- Some hints will now no longer trigger, until you aquired the item they are talking about.
# Dining hall
- Smoothed out the stairs to the kitchen and the wine room, hopefully preventing some glitches and make walking sound less jittery.
# Cellar stairway
- Tooltip now tells that the exit door is there.
- Some glitches surrounding the exit door cleared up.
# Chess room
- Tweaked the mechanics regarding pushing chesspieces around.
- Fixed creepy bug where another chesspiece would fly through the room to greet you.
# Multiplayer
- Fixed some weird issues that could occur when playing multiplayer games alone. The engine now treats all solo multiplayer games as singleplayer, until someone else joins the game.
# Client
- Linux and SteamOS build brought up to date.
- Cleaned out some gunk code, slightly decreasing the cpu use during loading.
- Strengthened some safety parameters surrounding saave files.
# Episode 2
- We are hard at work on episode 2, and have just added a new room and some new tracks to the second episode, making sure that each episode has its own look and feel.
Minimum Setup
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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