The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.(Both Mac and Windows versions coming out today. Linux version out tonight.)
The Office
* New location : The office.
* New key and lock system.
Riddle system
* Riddle system reworked, to better handle Steam Workshop entries and future expansions. For testing purposes, the riddles are now locked to specific outcomes.
* Riddles now have a better chance of bringing correct clues to the scene.
Hinges and drawers
* Cupboard doors can no longer collide with the player, or leave him stuck.
* Creaking open doors no longer gets stuck when done opening.
Books and papers
* Added some good public domain books to the rotation.
* Paper notes are now presented with a plain piece of paper, and a more readable font.
* Background camera blurs when investigating papers.
Lighting
* Lighting and how lamps work changed across the board.
* Lit lamp textures improved.
Dragging furniture
* Reworked dragging furniture around.
* Cursor now follows draggable items.
* More hinges and drawers now have dragging/creaking sounds.
UI
* Rooms are now introduced once entered.
* All fonts replaced with more readable ones.
Props
* Picking up new items enables the player to examine them closely.
* Certain observation items can now be picked up and examined.
* Handful of new props added to the game.
* Background camera blurs when investigating props.
Misc
* Player character no longer climbs newspapers like it was a small mountain.
* Cleaned up some useless runtime code for smoother framerate.
* Lots and lots of typos fixed.
* Books are now better at abiding the laws of physics.
* Weird library glitch with missing wall fixed.
* Some walls without colliders have been told to collide again.
* Immovable chair is now movable like its siblings.
* Cleaned up some broken textures.
Minimum Setup
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
[ 6537 ]
[ 2363 ]
[ 4393 ]