The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles.
The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty can be adjusted.
The game can be played in HEIST MODE with a countdown clock, or in FREE PLAY where you can set your own pace.
The game has some mild paranormal undertones, without going all out on a horror limb.
Features
- Randomly generated mansion and puzzles, for maximum replayability.
- 20+ different puzzle types.
- Easy and simple movement and UI, putting the focus on solving the puzzles themselves.
- 10+ beautiful mansion rooms, including an overgrown garden.
- New puzzles added bi-weekly.
- Configurable game setup, where you can pick out your own custom puzzle composition.
- Work together in 4-player multiplayer.
- Oculus Rift support.
- Modular challenges and simple SDK enables mods and Steam Workshop additions.
- Flexible hint system makes sure you don't get absolutely stuck.
Launch plans
We currently have a simplistic version ready, that we are expanding and playtesting at a rapid rate. We hope to have everything ready for a launch around June 2016. We will launch an english version first, and look into localisation if everything seems stable.Content plans
All add-ons will be free, once you purchased the main game. We will NOT be doing any paid expansions, microtransactions or paid mods.
Some of the random generator messes have been cleared, but not all. Till its all resolved, here is a small patch of handy player-flow elements.
Entrance hall
* Naughty chairs now obay gravity.
* Cubbord door hinges now obay the laws of physics.
* Big couch chair is now easier to shove around.
* Couple of new riddles.
* Its no longer possible to climb up on windowcills.
* Bunch of typos fixed. (propably not all of them, but a bunch)
* New clue props.
* Nicer plate for the beta liquorice.
General
* Certain items can now be inspected closely.
* Hintspawn processor put on same random-scheme as the riddle generators.
Doors
* Newly unlocked doors now creek open. Thanks for Tester TSKaiser for the suggestion.
* Doors now tell you if they were the way you came from.
* Doors now abide their hinges.
Multiplayer
* Players can join a game already started.
* Game key displayed in debug menu.
* Players joining late dont spawn in eternity fall to death.
Misc
* Fixed loading screen background.
* Butterfly shader tweaked for doubleside.
* Lamp mechanics adjusted and brightness tweaked.
* Camera control tweaks.
* New alternate inspection mode being tried out.
* Dust is now more dusty.
* Rouge planes of hovering floorboards cleaned out.
* Random whooshing sound area cleaned up.
* Character puts away flashlight when its powered off.
* Surrender now labeled
* An actual quit button!
Minimum Setup
- OS: Steam OS / Ubuntu 14.04
- Processor: Intel Core i5 3470Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 Ti 2GB
- Storage: 2 GB available space
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