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New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server. Version 1.8.4 Changelog: ## General * Dying units now pay back queued costs. * Units that need to be recovered in quests can no longer spawn in wire weed. ## Balance * Gargantuan Squiggoth is now Assault Vehicle. * Gargantuan Squiggoth's Supa Lobba now has Massive Blast. * Stormraven Gunship is now Assault Vehicle. * Stormtalon Gunship now has Strafing Run. * Lord Commissar now has Stubborn. * Bullgryn's Brute Shield now also increases damage by 10%. * Combi-Bolters are now Twin-Linked. * Venomcrawler now has Fleet. * Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy. * Kroot Hounds and Vespid Stingwings are now considered Tau units. ## Bug Fixes * Fixed crash in Hotseat mode if a player had a "<" in his name. * Fixed double-clicking on disband unit then OK crashes the game. * Fixed Deathshriek mentioning a max range of 1. * Fixed Venomthrope missing Override Instinctive Behaviour. * Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1. * Fixed Cybork Implants not mentioning you can target monsters. * Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed. * Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units. * Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn. * Fixed being able to give orders while the turn timer is at 0. ## Modding * Added ability to specify `faction` in unit type. See KrootHound.xml.
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