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Hi everyone! We're releasing a new update for Gladius, introducing some balance tweaks plus several fixes recently implemented thanks to your constant feedback and suggestions. Let us know what you think in the comments section down below or on the forum! Version 1.3.4 Changelog: ## Balance * Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%. * Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker. * Halved the cost of unit clear tile. * Increased Chaff ranged damage reduction from +17% to +33%. * Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1. * Reduced Jink ranged damage reduction from +33% to +17%. * Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions. * Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction. * Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units." * Increased Channel Mental Emissions research from +3...+9 to +4...+12. * Increased Lord cost by 33%. * Battlewagon now starts with Big Shoota weapons. * Moved Battlewagon Rokkit Launchas from tier 8 to 7. * Moved Grabbin Klaw from tier 7 to 6. * Increased Red Paint Job damage from +10% to +25%. * Moved Red Paint Job from tier 5 to 8. ## General * Improved video memory usage on UMA systems. ## Bug Fixes * Fixed crash when a player with outposts remaining is defeated and has a Spectator ally. * Fixed crash that could occur when exiting a hotseat game. * Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously. * Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated. * Fixed Extra Bitz sometimes not working. * Fixed Tyranids found city costing biomass for the first city. * Fixed Tyranids found city not scaling biomass for non-first cities. * Fixed loading of sounds from unicode paths on Windows. * Fixed language files not being loaded from mods. * Fixed Soul Blaze kills not granting experience. * Fixed transported units keeping a queued order if the transport moves before the unit fully embarks. * Fixed unit auto-cycle moving forward while a unit is still moving into a transport. * Fixed Blood Rage not granting +1 movement correctly. * Fixed crash when teleporting into a tile with an enemy city. * Fixed Toxin Sacs trait not showing on weapons. * Fixed Cast visualization crash. * Fixed Ctrl key not showing melee attack prediction. * Fixed top bar resources "from units" not taking into account +% items. * Fixed some issues related to Vulkan. * Fixed unicode text issues.
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