Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
It's not often you get to post an update on a leap day, I'm rather impressed with myself for pulling it off.
I've made a few updates to Devader. Some minor bug fixes and enemy adaptations. Most noticeable could be:
- the menu is less "jumpy" when using a controller, it now requires you to move the stick a bit further.
- recalling turrets/switching into hedgehog mode is now game-speed independent. You can lower the recall/switching time under Gamepad->Recall Warden. (I've just made a note for myself, that this option should be under Gameplay and be called "Turret Action")
- if you lower the game speed (or increase it) sound effects for shots and explosions will also be played at the changed speed. When you die, time slows down for a bit and you might notice this change there too.
- I've made a redesign of some destructible bullets, they now have a black outline and a colorful core
Today Devader received it's first negative review. I'm kind of sad, but also a bit excited? Better some feedback than just a refund. I would really love to resolve the issue described by the reviewer, but I don't really understand the problem. So far I have not been able to make contact.
I'm working on an updated trailer for Devader, with some new footage. I am interested to hear what you think. I still need to make a better recording for the "play with friends" bit. Currently just AI players and it looks a bit bland.
Minimum Setup
- Processor: 2ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- Storage: 1 GB available space
Recommended Setup
- Processor: 3ghz quad coreMemory: 4 GB RAM
[ 6419 ]
[ 2200 ]
[ 4325 ]