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Defend a dying civilisation from the Krin relentless invaders. Become the Devader. 90s style shoot'em up with awesome bosses and multiple endings.
Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
Devader
FalkenbrewDeveloper
FalkenbrewPublisher
Apr 2018Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Positive (32 reviews)
VR Support
Public Linux Depots:
  • Devader Linux [599.54 M]
Game Feel Update

I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource.

I've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects.
- Muzzle effects on the weapon while firing
- more screenshake
- slight dust particles are thrown up when the Devader or assistants move
- The Devader has engine-noise
- bullet grazing has a slight electrostatic noise
- invincibility is audible
- I've added some explanation for the power-ups + multiplayer
- Explosions have a chance of spawning child-explosions -> less monotonous
- Some explosions have been altered
- pitch randomization reduced, reduce muddy sounds
- particles for destroyed assistants
- fixed a bug that prevented impact visuals to spawn when spiders attack
- fixed a bug that was causing doppler-effect to fail (you likely wont notice this)
- added impact explosions for touch damage on the matrix
- slight change to how units are initialized, should help with performance (minor)
- minor changes to balance/enemies
- adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now.
- some adjustments to the "flee". It moves faster on higher difficulties
- missile cursor size can be adjusted in settings -> accessibility
- increased main weapon volume

Update is currently still Window only. Linux/Mac on request or with the next larger update.

[ 2020-01-22 18:02:21 CET ] [Original Post]

Minimum Setup

  • Processor: 2ghz dual coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: hardware accelerated graphics with dedicated memory
  • Storage: 1 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: 3ghz quad coreMemory: 4 GB RAM
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