Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
pretty big update, balance wise. still Windows only as my iterations are really high right now...
- went through every single boss on deity today, to see if it might be beatable and made some adaptations
- grazing range extended from 100, to 150
- grazing shot power reduced to 2 from 3
- fixed Snowflake, did not fire on Easy/Normal since last update
- altered shot patterns on final boss, reduced randomness. seems better
- turret upgrades have been buffed, more shields/armor, fortify also increases shot rate a bit, protect increases firepower
- turrets are stronger on higher difficulty levels
- using phase shift makes the nuke timer go up again, 1 sec phasing -> 1 sec longer wait for nuke
- final scene, fixed a position jump in mother ship
Minimum Setup
- Processor: 2ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- Storage: 1 GB available space
Recommended Setup
- Processor: 3ghz quad coreMemory: 4 GB RAM
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