Devader has 42 waves. Every 6 waves you must fight a large boss, after which you get to upgrade your robot and a new game mechanic is added (nukes, turrets,...). There are 12 different upgrade paths that influence your robot, play style and the outcome.
Too much work to get all systems up and running at current time. Focused on fixing any issues on Windows first, so that it can be tested before release.
- reticle should be more visible, targeting line always on top
- nuke/emp preparing is signaled visually at reticle/around Devader
- weapon power ups that die, leave an energy trace that can still be picked up within 8 seconds
- deity allows choosing of your nuke/turret/etc, no longer random
- standard ending can be selected in highscore view
- white circle under Devader (accessebility test)
- background can be turned off
- splatter opacity can be set
- fixed game pad bug that only could happen if you had never played... great bug for new player and even better to find. Fun!
- made some adjustments to level sequence + added two new waves
- fixed weapon path level "bravery"
- added sound-effect when a special upgrade is selected
- armor/shield/turret containers start to smoke before they get destroyed
- fixed continue information on main screen to show the level, not wave
Minimum Setup
- Processor: 2ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- Storage: 1 GB available space
Recommended Setup
- Processor: 3ghz quad coreMemory: 4 GB RAM
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