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Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!

Combine different materials and items to create different weapons and armor with unique traits and abilities.

Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.

Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.
Spoxel
Epaga GamesDeveloper
Epaga GamesPublisher
Coming SoonRelease
🎹🖱️ Keyboard + Mouse
Mixed (21 reviews)
VR Support
Public Linux Depots:
  • Spoxel Content [327.31 M]
  • Spoxel Depot - Linux [427.64 M]
Patch Notes 1.0.2.4

Game Description Image

After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below.

Patch notes 1.0.2.4

Changed tooltip for Stalagmite to Stalactite
Removed collision of Stalactite
Added a ladder block
Reworked the physics engine
More tooltip fixes than you can shake a stick at
Added lots of missing recipes
Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
Removed Rune research for stun. Stun is already a part of apply debuff.
Chests can now have a name set which shows up in the mouse over tooltip
Bug: Fixed an issue where the action set wouldn't display buttons and show blank
Bug: Fixed an error with the multiplayer join menu
Bug: Fixed a bug where your favorites list wouldn't display on load
Bug: Fixed an issue where timing out would crash the game
Position updates are now sent in local batches based on player position in the world
Bug: Fixed a client physics bug when connected to another server
Bug: Fixed an issue with missing assets with the dedicated server
Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
Bug: Fixed a bug with lava not doing damage and acting like water
Bug: Fixed an issue where certain client effects wouldn't spawn
Like items dropped on the ground will now clump if they get close enough
Chunks are now cached client side to reduce network requirements
Placing solid blocks now removes liquid from a given location
Bug: Grappling hook now clears on death
Adjusted enemy spawn rates and checks
Bug: Destroying rope while climbing will no longer result in being able to fly forever
Disallowed surface structures from spawning in player spawn location
Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
Bug: Fixed a bug where it appeared water wasn't flowing
Increased the sound fall off from mob / player noises
Bug: Fixed an issue with the positional sound
Added a sword to the spell projectile models
Bug: Fixed an issue where the delay component would duplicate children
Mark can now target an entity. So you can now target your friends and teleport to them.
Added explosive trait
Added an item to Vanfyr
Bug: Fixed a scaling issue with the map on initial load
Bug: Tweaked the map settings for more consistent generation.
Tweaked the mob spawning rules to retry when no attempts worked
Bug: Fixed the underground spawning rules
Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work Changed tooltip for Stalagmite to Stalactite
Removed collision of Stalactite
Added a ladder block
Reworked the physics engine
More tooltip fixes than you can shake a stick at
Added lots of missing recipes
Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
Removed Rune research for stun. Stun is already a part of apply debuff.
Chests can now have a name set which shows up in the mouse over tooltip
Bug: Fixed an issue where the action set wouldn't display buttons and show blank
Bug: Fixed an error with the multiplayer join menu
Bug: Fixed a bug where your favorites list wouldn't display on load
Bug: Fixed an issue where timing out would crash the game
Position updates are now sent in local batches based on player position in the world
Bug: Fixed a client physics bug when connected to another server
Bug: Fixed an issue with missing assets with the dedicated server
Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
Bug: Fixed a bug with lava not doing damage and acting like water
Bug: Fixed an issue where certain client effects wouldn't spawn
Like items dropped on the ground will now clump if they get close enough
Chunks are now cached client side to reduce network requirements
Placing solid blocks now removes liquid from a given location
Bug: Grappling hook now clears on death
Adjusted enemy spawn rates and checks
Bug: Destroying rope while climbing will no longer result in being able to fly forever
Disallowed surface structures from spawning in player spawn location
Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
Bug: Fixed a bug where it appeared water wasn't flowing
Increased the sound fall off from mob / player noises
Bug: Fixed an issue with the positional sound
Added a sword to the spell projectile models
Bug: Fixed an issue where the delay component would duplicate children
Mark can now target an entity. So you can now target your friends and teleport to them.
Added explosive trait
Added an item to Vanfyr
Bug: Fixed a scaling issue with the map on initial load
Bug: Tweaked the map settings for more consistent generation.
Tweaked the mob spawning rules to retry when no attempts worked
Bug: Fixed the underground spawning rules
Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work

[ 2019-04-18 16:41:34 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i3Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
  • Storage: 500 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: Intel Core i5Memory: 2 GB RAM
    • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
    • Storage: 500 MB available space
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