Spoxel
Epaga Games Developer
Epaga Games Publisher
Coming Soon Release
🎹🖱️Keyboard + Mouse
Mixed
(21 reviews)
The Game includes VR Support
Public Linux Depots:- Spoxel Content [327.31 M]
- Spoxel Depot - Linux [427.64 M]
Patch 0.6.9.1 - Spellcrafting Revamp
Patch 0.6.9.1
The new spell crafting changes are here! There was a bit of delay due to some personal issues, but we are quickly getting back on track. There are lots of major changes to this build so we expect some breakage. Most of the spell system has been changed but there are still some effects not reimplemented yet. Be sure to let us know any feedback on discord!
Patch List
Bug: Added more check to clear status effects when mobs are killed
Added Large bookcase
Added Cabinet
Added Layered Shelving
Added Small Cabinet
Added Candelabra
Added Globe
Added Well Crafted Table
Added Wardrobe
Bug: Fixed an issue where the power network attempted to setup a removed node
Added Apprentice Robes set to the advanced crafting recipes
Added Weave Armor set to the advanced crafting armor recipes
Added Darkling Armor set to the advanced crafting armor recipes
Added better character loading support so a bad character file will still load your other characters
Character rotation in create character screen is smoother now
The world name now only allows numbers and letters
Reversed create world and back button positions
Bug: Fixed a text scaling problem in the quest panel
You now don't take fall damage when you fall into liquid
Added a breath system so you can no longer breath underwater
Liquid now decreases the effect
Water now can flow through platforms
Bug: Fixed an issue with water flow
Reworked water sim to only update cells once during the simulation
Reworked the loading process which is in general faster now
The "map open" key no longer will close the map or menu to prevent accidental closure (goodbye advanced crafted armor I spent hours on due to an accidental keypress)
Removed a gui based memory leak in a support library
The Spell system has been completely changed!
Spell research has been removed. You now find new runes in the world as well as receive them as quest rewards.
The spell research table has been changed to the spell crafting table
The spell crafting table is now the spell design table
Spell mutator damage has been removed
Spell effect rune Fire Damage, Frost Damage, Arcane Damage, and Lightning damage have been combined into just a damage rune. You can now set the damage (num) on this rune as well as set the type of damage it does.
Spell effect runes frozen, flow, stun, and disarm have been combined into apply debuff rune
Spell effect runes Haste, Invisibility, and slowfall have been combined into apply buff rune
Temporarily disabled the 4k gui scaling due to gui framework issues
Added memory checks to the profiler screen
The penetration rune now has 3 settings: Mobs, Terrain, Both
The AoE rune has been modified to be "instant aoe effects" which will instantly apply any children effects in the given area. You can now also set the shape: Circle, Square, Wall and floor.
The Location rune has been modified to "persistent aoe effects" which will apply any children effects every tick for so many seconds. You can define the area in the same way as instant aoe.
The projectile rune has been reconfigured so you can now set the start location as well as it's travel direction
The strike rune has been removed since it's functionality has been moved into instant aoe and persistent aoe
The starfall rune has been removed since it's functionality can be replicated with a normal projectile rune
Bug: Fixed an issue with setting hotkeys that caused them to show up as unknown
Improved spell "beam" performance
Added new mutator "Change Target" which allows you to mutate what the spell shape tries to target (IE enemies/ friendly / items etc)
Bug: Spell projectiles will no longer target items by default
Bug: Fixed an error with hotbar swapping in inventory screens with text input
Reworked spell tutorial to use the new system
Bug: Fixed text position in tutorial for crafting shark sword components
Spells found in the world will now unlock per character so you can see how they are built
Bug: Fixed a exception due to quest unlocks
Added new quests under the spell tab for new spell system
Bug: Fixed a tooltip issue with enchanted bone fragments
Bug: Fixed an issue with quest rendering
[ 2018-10-19 23:54:33 CET ] [ Original post ] Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!

Combine different materials and items to create different weapons and armor with unique traits and abilities.

Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.

Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.
MINIMAL SETUP- Processor: Intel Core i3Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
- Storage: 500 MB available space
RECOMMENDED SETUP- Processor: Intel Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
- Storage: 500 MB available space
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