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Hello, friends!
While we were telling you about the lore and the characters of Ash of Gods: The Way, our team was going on working on the new tournaments. For each of them we tried to create unique screens and, of course, battlefields, trying to underline special traits of the areas whether it is
dry Rigga with gloomy deserts,
...snowy Gollah, surrounded by proud mountains,
or strict Wodan with its architecture of straight lines.
If you have already played our new demo and finished Berkana Tournament, in new battles there will be new challenges and mechanics, waiting for you:
Different traps and runes
Fighting for checkpoints
Special tiles with different buffs
In this arena you will see almost all buffs. IInterestingwhich combinations will be the most successful?
Weve also been thinking about the improvement of the general look of battlefields. At the moment were redesigning the crowd, leading people in different tournaments (citizens, soldiers, slaves) to the uniform style. These berkans, for example, will replace their more diverse predecessors.
We also want to liven up every scene at most, and thats why we experiment with different weather effects
and add animated objects:
We also want every field to be full of life. For example, here are some birds that peacefully look for food while the battle is on:
Were only experimenting with these things but as soon as we reach the final result, well definitely show it to you.
Well tell you about some other important changes in our game, but for now thats all. Share your impressions about new animations in the comments, follow our page and be sure to add the game into your wishlist! And also join our Discord community!
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