Key Features:
Open class systemExperience limitless freedom in character creation as you customize your character with 216 skills slots -without your hand leaving WASD
- Eliminate enemies with rifle, shotgun, stealth, cover and grenade skills from the Assault class skills
- Infiltrate the networks of your adversaries - or reign down orbital and electrical attacks with Cybermage skills [incomplete, currently in development]
- Build an army and command it with the Commander orders and summons [incomplete, currently in development]
- Craft your way to victory using Engineer skills [in development]

New in 1.0.5
In 1.0.5 players being with an Assault Carrier Capital Ship and can select from 1 of 3 starting classes, with its own unique weapons and skills.

- New characters are offered a tutorial to help ease them into the game.
- Explore the Assault Carrier capital ship
- Explore the first few feet of Pendrith, a darker world with dangerous enemies in the shadows.
- Preview some of the up coming areas and look back on some of the previous mission areas.

Combat
Fight your way through unending waves of enemies.
- Advanced lethality system picks up where most games drop off - one shot, one kill Lethality based combat
- No hit points - strike enemies in vulnerable areas instead of spending hours grinding down a health bar
- Watch your back - Advanced AI units coordinate together to flank, suppress and destroy the players without mercy

1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from.
You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size.
My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this.
Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development.
~Trey
[list]
Upgrades
Bugs
1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from.
You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size.
My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this.
Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development.
~Trey
[list]
Upgrades
Bugs
Minimum Setup
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or faster.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available space
Recommended Setup
- Processor: Quad-core Intel or AMD processor. 3.5 GHz or faster.Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Storage: 10 GB available spaceAdditional Notes: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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