
Hi survivors,
today we release the 8th patch for Deadly Days. This patch is some sort of milestone since it will be the last patch before the beginning of the upcoming major changes (see here). So here is what we changed in version 0.9.12.
GORE
This is not the most important change but the most eye catching one - so we put it on top of the change list :D See for yourselves
No more ability tokens
We thought we’d give the game more strategic depth by making players buy different tokens in the night (airstrike, healing and weapons). But in the end our observations revealed that it doesn’t have the desired impact. With this patch we completely got rid of those basic tokens and now abilities are directly consuming scrap. The night mode now is a place to rest, activate special tasks, open your crates and maybe get some reserve survivors for your next day.
Improved special zombies
Deadly Days has many different zombie types. In this patch we wanted to increase the impact and differentiation of the various types. We did the following adjustments:
- The Marathon Zombie now runs slower, but when it gets close to a survivor he will start running really fast.
- The emitted gas cloud of the Gas Zombie now poisons your survivors instead of continually applying damage to survivors inside. The poison lasts until you heal them or night arrives.
Furthermore we are introducing a new zombie type: The Freeze Zombie. It can get quite dangerous for you by dying in an explosion, freezing everyone caught in the blast. It also has an aura which slows down survivors in the vicinity.
Improved AI of survivors
We received quite many complaints about the survivor AI. We condensed the feedback down to reactiveness in the near surroundings. Now survivors are continuously scanning and checking their near surrounding and check if there is something more important to do, e.g. picking up a medikit, weapon or killing a nearby zombie which comes too close. Furthermore we fixed a big problem with shooting, where characters would shoot the edges of obstacles. We now take the bullet size into account when checking for line of sight, which fixes this problem.
Upgraded to Unity 2018.1
This is nothing visible to you, but important to us since it will allow to utilize multi core CPUs better in the future. We hope this will enable much more zombies in the future. For now we've got some small performance improvements and some optimized programming language features :)
Other changes
- Balancing: Weapons now have doubled ammunition (but also cost more). Your decision which weapon to provide should have more of an impact now.
- Fixed: Memory leak when using airstrikes.
- Fixed: Survivors targeting far away enemies if using “Enemy Focus”.
- Fixed: Wrong localization for last special task tutorial.
- Fixed: Main Menu zombies' walking direction and order.
- Fixed: Double language entries in the language selection drop down.
Thanks to everyone who gave feedback and makes this game possible. Any constructive comment and STEAM review you leave us is really helpful! Feel free to tell us what you think about the newest changes. Feel free to join our Discord Server: https://discord.gg/4KCf5zt
- Your Deadly Days Team
[ 2018-05-23 08:04:11 CET ] [ Original post ]