City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
City Game Studio v1.26 RC1: First Devlog of 2026!
\nOn top of that, there\'s some balancing for your consoles. I\'ve added a new tier for manufacturing cost reduction. If you reach 100 million units sold, production costs will be reduced by 50%, which is pretty awesome!\n\nMoving on, it\'s mostly bug fixes, and fairly important ones at that. One concerns a Steam achievement that was unlocking at the wrong time - now fixed. Another concerns Game of the Year, or rather the awards. Basically, even if you won Game of the Year, you couldn\'t place any awards. This bug is fixed, sorry for not catching it sooner and thanks for reporting it!\n\nAnother bug, specific to Windows, concerns fullscreen mode. I had to recompile City Game Studio\'s engine to support non-exclusive fullscreen mode. I\'ve run some tests, and it looks promising! Let me know on your end if everything\'s working well!\n\n
Hello everyone!\n\nThis is the very first devlog of 2026!! Time really flies, doesn\'t it?\nBut hey, even though it\'s the holiday break, I\'m still hard at work on City Game Studio, fixing bugs and adding new ones obviously!\n\n
This Week\'s Recap
\nA change that should have been made ages ago: adding a new filter in the employee panel so you can display only employees who don\'t have an assigned studio. It\'s super handy, and it really improves the gaming experience!\n
\nOn top of that, there\'s some balancing for your consoles. I\'ve added a new tier for manufacturing cost reduction. If you reach 100 million units sold, production costs will be reduced by 50%, which is pretty awesome!\n\nMoving on, it\'s mostly bug fixes, and fairly important ones at that. One concerns a Steam achievement that was unlocking at the wrong time - now fixed. Another concerns Game of the Year, or rather the awards. Basically, even if you won Game of the Year, you couldn\'t place any awards. This bug is fixed, sorry for not catching it sooner and thanks for reporting it!\n\nAnother bug, specific to Windows, concerns fullscreen mode. I had to recompile City Game Studio\'s engine to support non-exclusive fullscreen mode. I\'ve run some tests, and it looks promising! Let me know on your end if everything\'s working well!\n\nWhat\'s Coming
\nI\'ve started thinking about some useful changes. For example, when you receive an in-game notification mentioning a new game engine feature. It would be nice if that notification had a button that redirects you to the game engine screen. And since we\'re talking about game engines, it would be great to have a list of existing game engines (especially your competitors\') on the right side of the screen so you can compare in real-time.\n\nThat\'s what\'s coming next week, but I have other little things planned. Like adding options for the banker, or reworking the difficulty settings to give you more control without having to use mods.\n\nAnyway, I won\'t say more, thanks for reading!\nSee you next week!\nHappy New Year and take care\nXavier aka Binogure[ 2026-01-02 16:12:53 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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