City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
Stability and New Features: v1.25.0 Preview
\nOn the interface front, I\'ve made another small change. Some players complained they weren\'t making any money. Don\'t worry, you\'re still gaining/losing money at the end of each month. It was just a visual bug with your wallet display. It\'s a small detail, but I understand why some players were shocked not seeing the exact amount of gains/losses. It\'s fixed, it\'s visible, and it\'s for the best.\n\nOther bugs have been squashed too. First, a crash. When listing past Game of the Year winners, City Game Studio could crash. And that\'s not cool, even though the fix was relatively simple, it took a few weeks to get it implemented. Thanks for reporting this crash and sorry for the delay.\n\nAnother bug has been fixed, it came from contracts and game speed settings. When you create your game, you can choose the pace, ranging from normal to very slow. In very slow mode, when you had 12 weeks to complete a contract, you actually only had 4 weeks. So yeah, I\'ve fixed this issue, and now contracts work perfectly at all game speed configurations.\n\n
Hey everyone!\n\nVersion 1.25.0 is around the corner, and it\'s shaping up to be the most polished version of City Game Studio yet. This update packs stabilization improvements, major UX enhancements, brand new features, it\'s going to be huge. But I\'m not going to talk about all that today, instead let me tell you what went down this week.\n\n
This Week\'s Recap
\nThe Studio Director, or at least its configuration interface, has been overhauled and improved to give you better control. You can now explicitly tell the Studio Director to only make games, or only make updates, or even only make game ports. Or you can tell them to do everything! And the cherry on top, the interface updates dynamically based on what you tell it to do. There you have it, I think the Studio Director is now one of City Game Studio\'s finest features.\n
\nOn the interface front, I\'ve made another small change. Some players complained they weren\'t making any money. Don\'t worry, you\'re still gaining/losing money at the end of each month. It was just a visual bug with your wallet display. It\'s a small detail, but I understand why some players were shocked not seeing the exact amount of gains/losses. It\'s fixed, it\'s visible, and it\'s for the best.\n\nOther bugs have been squashed too. First, a crash. When listing past Game of the Year winners, City Game Studio could crash. And that\'s not cool, even though the fix was relatively simple, it took a few weeks to get it implemented. Thanks for reporting this crash and sorry for the delay.\n\nAnother bug has been fixed, it came from contracts and game speed settings. When you create your game, you can choose the pace, ranging from normal to very slow. In very slow mode, when you had 12 weeks to complete a contract, you actually only had 4 weeks. So yeah, I\'ve fixed this issue, and now contracts work perfectly at all game speed configurations.\n\nWhat\'s Coming Up
\nRight now, I\'m waiting for your bug reports and ideas, because I think v1.25.0 is ready and I could almost release it today. But here\'s the thing, I\'ll spend the remaining few days fixing bugs, but also working on City Game Studio 2.\n\nThat said, don\'t hesitate to post your ideas for City Game Studio 1, I\'d love to discuss them with you!\n\nWell, that\'s it for this devlog, thanks for reading, catch you next week.\n\nUntil then, take care\nXavier aka Binogure[ 2025-11-21 18:00:13 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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