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City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 409
🎹🖱️Keyboard + Mouse
Very Positive (1417 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
Coming Soon: The Update You've Been Waiting For

Hello everyone! We're in the home stretch! In less than two weeks, v1.23.0 will be released on Steam's stable branch and you'll all be able to enjoy this new version! Let me tell you about the latest changes in v1.23.0

This Week's Recap


I fixed a bug for smaller screens. When playing on a screen with a resolution lower than 1920x1080, some text wasn't visible. So I ran some tests, and now everything looks good. Bug squashed, let's move on to this week's additions! [img src="https://clan.cloudflare.steamstatic.com/images/31019566/16c304d9d2b98b0f8c8c8b4f77adccb5e58d1371.gif"][/img] Last week I reworked the employee panel to better manage them. You've welcomed these changes quite positively. So naturally, I'm happy to add a new little button that brings a feature you've been waiting for. You can now select multiple employees at once and assign them to the studio of your choice. With just a few clicks, you can move all your employees from one studio to another. It's both practical and intuitive!

What's Next


Adding this feature took time and extensive testing. Everything runs asynchronously to avoid blocking the main thread and thus the player's view. When you move employees, it processes them in batches of 64. Beyond that, it would start blocking the main thread, which is what I want to avoid. Anyway, you get it - this change was welcome, but I'm hoping to squeeze in another small change that's not super important but close to my heart. It concerns game engines. The game engine selection system is outdated and doesn't mean much. What matters most is an engine's ability to best exploit a console's capabilities. So I'm going to make that visible directly in the game engine panel when selecting them. That's the plan if I have time to implement it, otherwise it'll be for v1.24! In the meantime, you can already enjoy the upcoming update by switching to Steam's unstable branch. Thanks for reading, Take care Xavier aka Binogure


[ 2025-06-13 14:06:39 CET ] [ Original post ]

City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space

GAMEBILLET

[ 6273 ]

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26.65$ (11%)
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3.93$ (21%)
24.87$ (17%)
4.95$ (17%)
20.72$ (17%)
24.87$ (17%)
16.57$ (17%)
12.59$ (16%)
41.47$ (17%)
41.47$ (17%)
6.71$ (16%)
GAMERSGATE

[ 2428 ]

1.25$ (75%)
5.0$ (50%)
1.2$ (60%)
0.43$ (91%)
1.91$ (87%)
2.5$ (75%)
5.52$ (45%)
5.0$ (75%)
8.93$ (70%)
0.64$ (87%)
0.51$ (83%)
5.74$ (62%)
0.85$ (79%)
7.5$ (75%)
12.0$ (70%)
0.69$ (86%)
17.0$ (66%)
10.0$ (75%)
7.65$ (62%)
0.13$ (87%)
8.0$ (60%)
5.52$ (82%)
3.32$ (74%)
3.83$ (62%)
3.0$ (80%)
16.0$ (60%)
7.5$ (75%)
1.58$ (95%)
1.28$ (91%)
16.0$ (60%)
MacGamestore

[ 1934 ]

1.49$ (85%)
1.19$ (88%)
2.49$ (88%)
1.71$ (91%)
2.99$ (75%)
1.10$ (93%)
4.99$ (83%)
2.49$ (75%)
1.19$ (76%)
65.99$ (6%)
8.79$ (60%)
8.99$ (70%)
4.99$ (88%)
1.99$ (90%)
1.99$ (80%)
2.79$ (91%)
1.39$ (91%)
1.19$ (76%)
17.49$ (13%)
2.99$ (70%)
1.19$ (76%)
1.69$ (83%)
1.24$ (75%)
1.24$ (75%)
1.19$ (88%)
1.99$ (60%)
0.99$ (75%)
1.19$ (88%)
1.19$ (88%)
8.99$ (10%)

FANATICAL BUNDLES

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