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City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 409
🎹🖱️Keyboard + Mouse
Very Positive (1417 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
I Cracked: More Features in This Update

Hello everyone! Well, I cracked. Last week I told you I was done adding new features to this update, but I've broken my word. This new update brings its share of improvements that you're going to love!

Week Recap


I've obviously fixed bugs. Including one that dated back several years. Actually, when you create a game console and make a game for that console while it's still in development, the genre/console association doesn't work correctly. And this will impact your game's rating. It's a specific case, rather rare, because once the console is ready to be published, this bug resolves itself.
Another bug, a bit annoying but not too much. It's about game names. I've increased their limit, going from 32 characters to 96. But I've made other changes too, so a game with a very long name will be automatically truncated on display to avoid graphical bugs. Otherwise I've been working on the interface. Actually, there was a bug that had been bothering me for years. When you publish a game, when counting points, stars fill up and if you've scored enough points, there's a little animation that surrounds the stars. The problem was that this animation was resource-heavy and didn't always display correctly. So instead, I've redesigned the stars, first to make them prettier to the eye and consistent with the other stars in the game. But I've also redesigned the animation - simpler, more refined but just as effective! Last week I told you I was going to add a button to transfer employees from the employee management panel. Well, I'm still working on it, but I've gone a bit further. Actually, I've redesigned how you can manipulate your employees, so you can select multiple employees and fire them or detach them from their studio. This is the first step before adding the button that will allow transferring them, which should arrive within the week!

What's Next


The next big update is just a few weeks away... So this time I really need to stop pushing new things into City Game Studio for the coming days. So the only thing that will be added will be employee transfer from the employee panel. I'll only do bug fixes. And to save time, I'm going to start working on v1.24, which will be dedicated to competitors. To make them more competitive, they're going to become more powerful. That's all from me, thank you for reading! See you next week, take care in the meantime. Xavier aka Binogure


[ 2025-06-06 14:26:52 CET ] [ Original post ]

City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space

GAMEBILLET

[ 6272 ]

24.87$ (17%)
30.74$ (12%)
16.79$ (16%)
24.87$ (17%)
12.42$ (17%)
41.47$ (17%)
17.75$ (11%)
49.77$ (17%)
16.96$ (15%)
24.87$ (17%)
16.79$ (16%)
13.02$ (13%)
4.95$ (17%)
17.75$ (11%)
12.42$ (17%)
39.95$ (11%)
16.57$ (17%)
33.17$ (17%)
33.14$ (17%)
26.65$ (11%)
0.90$ (90%)
8.85$ (11%)
25.47$ (15%)
16.57$ (17%)
16.57$ (17%)
41.47$ (17%)
41.47$ (17%)
8.39$ (16%)
24.87$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1500 ]

0.89$ (87%)
0.6$ (91%)
5.52$ (45%)
0.85$ (91%)
4.16$ (72%)
0.85$ (79%)
8.5$ (66%)
0.85$ (91%)
7.73$ (45%)
0.43$ (91%)
0.51$ (91%)
1.5$ (70%)
1.91$ (87%)
1.58$ (95%)
0.13$ (87%)
2.55$ (87%)
1.91$ (87%)
3.19$ (79%)
1.28$ (79%)
0.58$ (92%)
2.55$ (83%)
1.11$ (91%)
1.05$ (85%)
1.91$ (87%)
2.55$ (83%)
8.93$ (70%)
1.28$ (87%)
7.65$ (62%)
1.02$ (91%)
1.7$ (79%)
MacGamestore

[ 2017 ]

5.99$ (85%)
1.49$ (85%)
1.99$ (87%)
2.98$ (85%)
3.99$ (73%)
1.19$ (88%)
21.99$ (12%)
1.99$ (80%)
2.99$ (93%)
1.19$ (76%)
1.49$ (85%)
1.19$ (60%)
2.49$ (75%)
0.99$ (80%)
1.49$ (85%)
1.49$ (85%)
4.99$ (88%)
17.49$ (13%)
2.49$ (75%)
67.19$ (16%)
3.99$ (80%)
15.99$ (20%)
1.19$ (94%)
2.24$ (85%)
1.19$ (88%)
6.24$ (75%)
1.19$ (88%)
0.74$ (75%)
4.99$ (50%)
0.99$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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