City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
A Week of Fixes and Improvements
Big thanks to Dookie, by the way, for bringing these various bugs to my attention. I took the opportunity to update the interface while I was at it. So now you've got a nice, clean console panel and a perfectly functional marketing research tool!
I also took some time to rework save file management. When you deleted a save file, it could crash the game. Pretty annoying, especially when you're like me and have dozens of saves that need sorting through. Anyway, save management has never been more stable with this new version of City Game Studio.
I'm looking into reworking employee management so you can select specific employees to transfer to other studios with just a few clicks. You can already transfer all employees from one studio to another, but I'm talking about having a more precise and convenient option. I had planned to implement these changes for v1.24, but since I still have some time before releasing v1.23, I'll do my best to squeeze it in. But I also need to prepare the v1.23 release. And that's quite a bit of work. I need to prepare the build for Steam as well as GOG. Write announcements in French and English. Prepare posts for social media, including Bluesky, Discord, and the CityGameStudio Reddit community (r/citygamestudio). From experience, all of this takes me just over a week of work.
v1.23 will be officially released on June 26th, 2025!
Thanks for reading,
Take care
Xavier aka Binogure
Hey everyone!
What a hectic week this has been, as I had to relocate temporarily due to ongoing construction work.
Everything should be back to normal by August, but in the meantime I won't be able to work from my usual setup!
So yeah, you can definitely see the impact on the recent changes.
Weekly Recap
First up, the marketing research panel. This is a tool that lets you research consoles, genres, and target audiences. It's super handy if you want to master a particular console or genre inside and out. With the latest changes I made in the previous release candidates, I ended up breaking this tool.Big thanks to Dookie, by the way, for bringing these various bugs to my attention. I took the opportunity to update the interface while I was at it. So now you've got a nice, clean console panel and a perfectly functional marketing research tool!
I also took some time to rework save file management. When you deleted a save file, it could crash the game. Pretty annoying, especially when you're like me and have dozens of saves that need sorting through. Anyway, save management has never been more stable with this new version of City Game Studio.
What's Next
The current version is really stable, and I plan to keep making it even more stable through testing and your feedback! So if you've got 30 minutes to an hour to spare, come test this latest build I think you'll love it.I'm looking into reworking employee management so you can select specific employees to transfer to other studios with just a few clicks. You can already transfer all employees from one studio to another, but I'm talking about having a more precise and convenient option. I had planned to implement these changes for v1.24, but since I still have some time before releasing v1.23, I'll do my best to squeeze it in. But I also need to prepare the v1.23 release. And that's quite a bit of work. I need to prepare the build for Steam as well as GOG. Write announcements in French and English. Prepare posts for social media, including Bluesky, Discord, and the CityGameStudio Reddit community (r/citygamestudio). From experience, all of this takes me just over a week of work.
v1.23 will be officially released on June 26th, 2025!
Thanks for reading,
Take care
Xavier aka Binogure
[ 2025-05-30 15:49:13 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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