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City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 409
🎹🖱️Keyboard + Mouse
Very Positive (1417 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
Interface Revolution: City Game Studio Gets a Complete Makeover!

Hey everyone! We're kicking off a new week with some seriously intense content updates for City Game Studio! I've completely overhauled a major part of the game's interface, and you'll likely feel like you're playing City Game Studio 2 ahead of schedule given how much has changed!

Weekly Recap


A brand new button has just appeared in the personnel management panel! Human Resources will now help you balance your studio! Have you been hiring like crazy and assigning employees without a second thought? Is your studio now completely unbalanced? No problem - just hire HR and tell them to balance the studio. And boom, with just two clicks, it's done! That's a pretty sweet promise I'm making here. City Game Studio is even easier to play than before, and personally, I love this new feature. In very difficult mode, it will help you achieve higher scores more easily!
And that's just the appetizer. Let's move on to the main course. A new panel has made its appearance. This panel summarizes your company at a glance. It shows you the number of game engines you've created, the number of games you've published, and how many employees you've hired. Added to this is a list of milestones your company has achieved - the date when you reached over 1,000 fans, or when you created your own digital store. Useful and always interesting information. But that's not all - it also includes two new top charts: the top 5 games that have earned you the most money, and the top 5 remakes that have made you the richest. This panel is available when you click on your money, and I'm sure you're going to love it!
And now for dessert. And this one is a real treat. I've wanted to redesign the panels for creating games, porting games, making remakes, engines, and contracts for years, and I've finally done it. Originally, this modification was planned for September, for v1.24, but I worked hard to include it in the June version, v1.23. And honestly, the result is fantastic. You can see much more clearly what's happening on screen. The elements are colorful, and personally, I love how the consoles are highlighted. Everything is much more visible now. In short, I love this change and I'd like to know if you love it too, so please share your feedback!

What's Next


It's already the end of May, and v1.23.0 is almost ready. Normally, I would have continued working on this update for another 3 weeks. However, we're doing some renovations, and the studio will need to be "closed" during June. It won't be completely closed - I think I'll be able to work a few hours a day, but not enough to continue adding content to v1.23. That's why v1.23.0 is now in feature-freeze, meaning I'll only be making fixes based on your feedback. I'll resume normal activities in July, beginning work on v1.24. And v1.24 already promises to have some great content, as I plan to revamp quite a few things in terms of interface and user experience! That's all for now, thank you for reading Wishing you a great day Xavier aka Binogure


[ 2025-05-23 15:43:18 CET ] [ Original post ]

City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space

GAMEBILLET

[ 6272 ]

13.30$ (11%)
24.87$ (17%)
24.87$ (17%)
16.79$ (16%)
17.75$ (11%)
8.78$ (12%)
16.57$ (17%)
24.87$ (17%)
16.79$ (16%)
33.17$ (17%)
16.57$ (17%)
16.79$ (16%)
26.65$ (11%)
8.27$ (17%)
8.47$ (15%)
53.35$ (11%)
12.42$ (17%)
8.27$ (17%)
13.30$ (11%)
8.27$ (17%)
16.57$ (17%)
12.42$ (17%)
6.61$ (17%)
20.72$ (17%)
17.75$ (11%)
13.25$ (47%)
16.57$ (17%)
41.49$ (17%)
24.89$ (17%)
20.72$ (17%)
GAMERSGATE

[ 1500 ]

0.43$ (91%)
0.64$ (87%)
0.43$ (91%)
30.0$ (50%)
0.89$ (87%)
8.49$ (58%)
1.28$ (91%)
4.67$ (53%)
1.53$ (83%)
0.43$ (91%)
1.28$ (87%)
0.85$ (83%)
0.89$ (87%)
3.0$ (85%)
0.58$ (92%)
6.0$ (80%)
17.0$ (66%)
18.75$ (62%)
10.62$ (58%)
4.25$ (91%)
0.58$ (92%)
11.48$ (62%)
1.7$ (91%)
1.91$ (87%)
2.13$ (91%)
0.68$ (91%)
7.44$ (70%)
0.51$ (91%)
3.87$ (70%)
4.08$ (66%)
MacGamestore

[ 2017 ]

3.99$ (87%)
1.49$ (85%)
2.99$ (70%)
1.71$ (91%)
1.79$ (91%)
1.19$ (94%)
3.99$ (87%)
1.19$ (88%)
7.29$ (44%)
2.98$ (85%)
1.09$ (95%)
27.49$ (8%)
1.99$ (60%)
1.19$ (88%)
1.99$ (87%)
1.10$ (93%)
8.99$ (10%)
4.99$ (88%)
1.99$ (80%)
2.49$ (83%)
15.99$ (20%)
1.19$ (88%)
2.49$ (88%)
3.99$ (69%)
1.19$ (76%)
49.99$ (17%)
2.99$ (85%)
1.19$ (87%)
1.69$ (83%)
2.48$ (75%)

FANATICAL BUNDLES

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