Hey everyone!
We're kicking off a new week with some seriously intense content updates for City Game Studio!
I've completely overhauled a major part of the game's interface, and you'll likely feel like you're playing City Game Studio 2 ahead of schedule given how much has changed!
Weekly Recap
A brand new button has just appeared in the personnel management panel! Human Resources will now help you balance your studio!
Have you been hiring like crazy and assigning employees without a second thought? Is your studio now completely unbalanced? No problem - just hire HR and tell them to balance the studio. And boom, with just two clicks, it's done! That's a pretty sweet promise I'm making here. City Game Studio is even easier to play than before, and personally, I love this new feature. In very difficult mode, it will help you achieve higher scores more easily!

And that's just the appetizer. Let's move on to the main course. A new panel has made its appearance. This panel summarizes your company at a glance. It shows you the number of game engines you've created, the number of games you've published, and how many employees you've hired. Added to this is a list of milestones your company has achieved - the date when you reached over 1,000 fans, or when you created your own digital store. Useful and always interesting information. But that's not all - it also includes two new top charts: the top 5 games that have earned you the most money, and the top 5 remakes that have made you the richest. This panel is available when you click on your money, and I'm sure you're going to love it!

And now for dessert. And this one is a real treat. I've wanted to redesign the panels for creating games, porting games, making remakes, engines, and contracts for years, and I've finally done it. Originally, this modification was planned for September, for v1.24, but I worked hard to include it in the June version, v1.23. And honestly, the result is fantastic. You can see much more clearly what's happening on screen. The elements are colorful, and personally, I love how the consoles are highlighted. Everything is much more visible now. In short, I love this change and I'd like to know if you love it too, so please share your feedback!
What's Next
It's already the end of May, and v1.23.0 is almost ready. Normally, I would have continued working on this update for another 3 weeks. However, we're doing some renovations, and the studio will need to be "closed" during June. It won't be completely closed - I think I'll be able to work a few hours a day, but not enough to continue adding content to v1.23. That's why v1.23.0 is now in feature-freeze, meaning I'll only be making fixes based on your feedback.
I'll resume normal activities in July, beginning work on v1.24. And v1.24 already promises to have some great content, as I plan to revamp quite a few things in terms of interface and user experience!
That's all for now, thank you for reading
Wishing you a great day
Xavier aka Binogure
[ 2025-05-23 15:43:18 CET ] [ Original post ]