City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
Major HR Panel Overhaul and Console Comparison
I actually had to create a brand new button style that doesn't exist anywhere in the gameor even in the game engine, for that matter. I spent several hours on it, but the result is pleasing. It's super readable and easy to handle.
After quite a few different attempts, I arrived at this result that I find rather satisfying. You can clearly see each assignment. You understand when an employee is working, when they're going on vacation, or when you're letting them do their own thing. But from a user experience standpoint, it's still missing a few small touches. For now, I've simply added buttons to reset assignmentsI'll talk about the rest in the next section.
That's the story with the HR panel. Quite a few of you asked me to add a button that lets you compare your console with those on the market. So I did ityou can now see the consoles available on the market when you're designing your own. I also took the opportunity to completely revamp the console panel.
The old interface was getting a bit dated, and this new one is fresh and matches the rest of the game better. You'll find the same information but more condensed, allowing you to see more consoles at a glance.
On top of that, I've also redesigned the buttons that let you assign specialists. The old ones were pretty ugly, let's be honest, and now they're definitely more glamorous! This is the first part of the game creation interface overhaul that will arrive in v1.24.
I'd also love to add a button that automatically assigns high-performing employees in a category to that category. This would let you make AAA games without breaking a sweat. This feature won't automatically balance your studiosit will make your studios more efficient.
As for automatic studio balancing, that's another pretty challenging task, and I'm not sure I'll be able to implement it so easily in this version.
On top of all that, I also want to add a panel that will give you a recap of your company. The information it will include isn't set in stone yet, so drop your best ideas in the comments and they'll probably make it into the game!
Well, that's all for now. Thanks for reading!
Wishing you a great day
Xavier aka Binogure
Hey everyone!
What an incredibly productive week just wrapped up! I managed to get everything done that I wanted toand then some! Let me tell you all about it!
Week Recap
I had planned to overhaul the Human Resources panel this week, and honestly, I wasn't quite sure how to tackle it. HR has to manage so many things that revamping the interface turned into a real brain-teaser.I actually had to create a brand new button style that doesn't exist anywhere in the gameor even in the game engine, for that matter. I spent several hours on it, but the result is pleasing. It's super readable and easy to handle.

After quite a few different attempts, I arrived at this result that I find rather satisfying. You can clearly see each assignment. You understand when an employee is working, when they're going on vacation, or when you're letting them do their own thing. But from a user experience standpoint, it's still missing a few small touches. For now, I've simply added buttons to reset assignmentsI'll talk about the rest in the next section.

That's the story with the HR panel. Quite a few of you asked me to add a button that lets you compare your console with those on the market. So I did ityou can now see the consoles available on the market when you're designing your own. I also took the opportunity to completely revamp the console panel.

The old interface was getting a bit dated, and this new one is fresh and matches the rest of the game better. You'll find the same information but more condensed, allowing you to see more consoles at a glance.

On top of that, I've also redesigned the buttons that let you assign specialists. The old ones were pretty ugly, let's be honest, and now they're definitely more glamorous! This is the first part of the game creation interface overhaul that will arrive in v1.24.
What's Next
What's coming next relates directly to managing assignments through HR. I'd like the reset buttons to affect all employees, not just the ones that are visible.I'd also love to add a button that automatically assigns high-performing employees in a category to that category. This would let you make AAA games without breaking a sweat. This feature won't automatically balance your studiosit will make your studios more efficient.
As for automatic studio balancing, that's another pretty challenging task, and I'm not sure I'll be able to implement it so easily in this version.
On top of all that, I also want to add a panel that will give you a recap of your company. The information it will include isn't set in stone yet, so drop your best ideas in the comments and they'll probably make it into the game!
Well, that's all for now. Thanks for reading!
Wishing you a great day
Xavier aka Binogure
[ 2025-05-16 15:03:14 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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