City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
Mods Improve, DevKits Simplify

On top of that, I've made two other small changes regarding devkit distribution. When you create your own gaming console, you can send out devkits and sign exclusivity contracts with competitors. By sending devkits to competitors and getting them to sign exclusivity deals, they'll publish games on your console, which will boost your console sales. It costs money, but the return on investment is definitely worth it.
The old devkit management panel was created back in 2021, and City Game Studio has evolved quite a bit since then. What you're about to see will be a game-changer. While previously you had to click countless times to contact all competitors, now with just 3 clicks you can send devkits and sign exclusivity contracts with all competitors! It's incredibly convenient, and this panel was long overdue for a redesign.
I've also added a small fix that changes the behavior of the game sales panel so it doesn't randomly open to the console view for no reason.
I've been reading a lot of your feedback lately, and there's one point that comes up quite often: competitors in City Game Studio aren't powerful enough. Well, I've had a few ideas to make them a bit more formidable and therefore harder to buy out. And perhaps they could release their own gaming consoles too... what do you think of that idea? I think this could be the focus of the next major update, v1.24, centered around competitors and their complete overhaul. They would directly shake up the industry, making each playthrough even more unique!
Obviously, I still have plenty of things to do in City Game Studio - revamping the HR panel is one of them, but there are other panels that need reworking too. Every time I update City Game Studio, you come up with wonderful ideas that aren't feasible in the first installment, so I'm keeping them on the back burner - like a dragon guarding its eggs - for a potential sequel!
Thank you for reading, and I'll see you again very soon.
Until then, take care of yourselves!
Xavier aka Binogure
Hello everyone!
This week has been incredibly productive - maybe it's the nice weather doing its magic, but I've got tons of stuff to show you.
So without further ado, let's dive right in.
Weekly Recap
The mod system overhaul has made great progress, and now mod creators will be able to identify which files are causing game balance issues. It was quite challenging to implement, but I believe it's worth the effort. This way, you'll be able to create mods that truly enhance the players' gaming experience!
On top of that, I've made two other small changes regarding devkit distribution. When you create your own gaming console, you can send out devkits and sign exclusivity contracts with competitors. By sending devkits to competitors and getting them to sign exclusivity deals, they'll publish games on your console, which will boost your console sales. It costs money, but the return on investment is definitely worth it.
The old devkit management panel was created back in 2021, and City Game Studio has evolved quite a bit since then. What you're about to see will be a game-changer. While previously you had to click countless times to contact all competitors, now with just 3 clicks you can send devkits and sign exclusivity contracts with all competitors! It's incredibly convenient, and this panel was long overdue for a redesign.
I've also added a small fix that changes the behavior of the game sales panel so it doesn't randomly open to the console view for no reason.
What's Next
The next step is to revamp the human resources panel to make it more intuitive and less cluttered. It's going to take a fair amount of work, but I'm hopeful I can turn it into something really user-friendly!I've been reading a lot of your feedback lately, and there's one point that comes up quite often: competitors in City Game Studio aren't powerful enough. Well, I've had a few ideas to make them a bit more formidable and therefore harder to buy out. And perhaps they could release their own gaming consoles too... what do you think of that idea? I think this could be the focus of the next major update, v1.24, centered around competitors and their complete overhaul. They would directly shake up the industry, making each playthrough even more unique!
Obviously, I still have plenty of things to do in City Game Studio - revamping the HR panel is one of them, but there are other panels that need reworking too. Every time I update City Game Studio, you come up with wonderful ideas that aren't feasible in the first installment, so I'm keeping them on the back burner - like a dragon guarding its eggs - for a potential sequel!
Thank you for reading, and I'll see you again very soon.
Until then, take care of yourselves!
Xavier aka Binogure
[ 2025-05-02 16:34:54 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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