City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.
v1.22 on the Horizon: Interface Overhaul in Progress!

And this week I finally took the time to redo everything in a style that better suits what City Game Studio has become. I still have a few things to adjust, which I'll tell you about right after this.
The studio list now shows all studios, including those that are empty or already occupied. Don't worry, there's a button to filter available studios. When a studio is available, the filter is active. This allows you to not show all studios, but only those you can use. While if there are no studios available, then the filter is deactivated, allowing you to see all the studios in your company. You have control over this filter, and you can choose to show all studios or not at any time.
There's still the bug concerning the number of units sold for online games, and I'll work on that before the release of v1.22, because consistency is important. But apart from these two additions, I don't think I'll have time to include anything else. So if you want, you can already come and test v1.22.
For those who have feedback, go ahead, share your opinion in the comments because I'll be taking notes for v1.23. The next update will be dedicated to mod support.
Thank you for reading.
Have a great day,
Xavier aka Binogure
Hello everyone!
We're getting closer to the release of v1.22, and this week I've had time to make good progress on the game's interface.
There are still a few weeks to wait for the official release, which should happen by the end of March!
This Week's Recap
I've been wanting to rework the studios, or at least the studio selection list when you start a project, for quite some time.
And this week I finally took the time to redo everything in a style that better suits what City Game Studio has become. I still have a few things to adjust, which I'll tell you about right after this.
The studio list now shows all studios, including those that are empty or already occupied. Don't worry, there's a button to filter available studios. When a studio is available, the filter is active. This allows you to not show all studios, but only those you can use. While if there are no studios available, then the filter is deactivated, allowing you to see all the studios in your company. You have control over this filter, and you can choose to show all studios or not at any time.
What's Next
This filtering feature is good, but I'd like to add more possible actions. Namely, being able to free up a studio - making it available if it's currently working on a project. I think this way you'll be better able to manage your company. I believe this change can make City Game Studio's interface more user-friendly.There's still the bug concerning the number of units sold for online games, and I'll work on that before the release of v1.22, because consistency is important. But apart from these two additions, I don't think I'll have time to include anything else. So if you want, you can already come and test v1.22.
For those who have feedback, go ahead, share your opinion in the comments because I'll be taking notes for v1.23. The next update will be dedicated to mod support.
Thank you for reading.
Have a great day,
Xavier aka Binogure
[ 2025-03-08 13:00:47 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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